Dota 2
Boss Fight Mechanics
Viser 1-7 af 7 forekomster
Opdatering: 11. feb. 2017 kl. 15:13

Added fountains for healing between bosses.

Opdatering: 10. feb. 2017 kl. 2:32

New boss, Naga with new mechanics.
More interesting map. Better minimap.

Opdatering: 9. feb. 2017 kl. 2:18

Cloud is now cast slightly in front of boss.
Reduced damage of initial cloud tick. Damage increases as stacks increase.

Moved damage component of cloud into modifier code.
Added texture to modifier.

Opdatering: 9. feb. 2017 kl. 0:11

Changed boss to Abyssal Underlord (More animations available)
Add animations for boss.
Add sounds for boss, and mechanics.
Increased starting hero level.
Made boss a little more aggressive.
Smooth some transitions. (Boss faces hero on spawn.)

Clean up the HUD a little. Unusued elements.
Moved boss HP bonus into a modifier as the SetMax was not working.

Opdatering: 5. feb. 2017 kl. 21:35

Massive revision to mechanics. Added new poison cloud mechanic.

Opdatering: 5. feb. 2017 kl. 11:20

Misc fixes for testing.

Opdatering: 5. feb. 2017 kl. 10:52

Created Boss Fight Mechanics.