Dota 2
Boss Fight Mechanics
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Update: 11 Feb, 2017 @ 3:13pm

Added fountains for healing between bosses.

Update: 10 Feb, 2017 @ 2:32am

New boss, Naga with new mechanics.
More interesting map. Better minimap.

Update: 9 Feb, 2017 @ 2:18am

Cloud is now cast slightly in front of boss.
Reduced damage of initial cloud tick. Damage increases as stacks increase.

Moved damage component of cloud into modifier code.
Added texture to modifier.

Update: 9 Feb, 2017 @ 12:11am

Changed boss to Abyssal Underlord (More animations available)
Add animations for boss.
Add sounds for boss, and mechanics.
Increased starting hero level.
Made boss a little more aggressive.
Smooth some transitions. (Boss faces hero on spawn.)

Clean up the HUD a little. Unusued elements.
Moved boss HP bonus into a modifier as the SetMax was not working.

Update: 5 Feb, 2017 @ 9:35pm

Massive revision to mechanics. Added new poison cloud mechanic.

Update: 5 Feb, 2017 @ 11:20am

Misc fixes for testing.

Update: 5 Feb, 2017 @ 10:52am

Created Boss Fight Mechanics.