Wallpaper Engine

Wallpaper Engine

Hexagon New
Visar 11–20 av 22 poster
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Uppdatering: 22 jan, 2017 @ 13:49

- Now the sparkles near the lines could be cancelled.

Uppdatering: 15 jan, 2017 @ 11:10

- Added a checkbox to enable color inversion on pulses.
- Added a combo box to select the light spawning position.
- Rearranged the settings panel.
- The source code is now on GitHub: https://github.com/drelatgithub/HexagonWallpaper. You are welcome to open an issue or fork the project.

Uppdatering: 12 jan, 2017 @ 10:02

- Bug fix.

Uppdatering: 12 jan, 2017 @ 9:46

- Added a slide bar so that you could adjust the propagating speed of lights.
- Tiny modifications.

Uppdatering: 11 jan, 2017 @ 21:17

- Added a slide bar that can be used to adjust the color changing speed.
- Tiny modifications on how hexagons react to strong audio.

Uppdatering: 11 jan, 2017 @ 20:21

- Added a slide bar that could be used to adjust light decaying speed.

Uppdatering: 11 jan, 2017 @ 17:21

- Added slide bars so that you could adjust line/dot size, blurring and fading rate.
- Added lined painting method so that hexagons would look much better on high-resolution screens. To avoid CPU overload, a checkbox is added to let you choose between the original dotted painting and the lined painting.
- Other tiny adjustments

Uppdatering: 10 jan, 2017 @ 18:41

- Tiny adjustments

Uppdatering: 10 jan, 2017 @ 14:27

- Added sporadic glowing when quiet to avoid dullness.
- Hexagons are more brilliant when the music is strong.
- Added a slide bar that can be used to adjust the size of the hexagons.
- Added a slide bar that can be used to adjust the maximum lines on stage.

Uppdatering: 9 jan, 2017 @ 23:12

- Hexagons now become audio responsive.