Wallpaper Engine

Wallpaper Engine

Hexagon New
22件中 11-20 を表示
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更新: 2017年1月22日 @ 13時49分

- Now the sparkles near the lines could be cancelled.

更新: 2017年1月15日 @ 11時10分

- Added a checkbox to enable color inversion on pulses.
- Added a combo box to select the light spawning position.
- Rearranged the settings panel.
- The source code is now on GitHub: https://github.com/drelatgithub/HexagonWallpaper. You are welcome to open an issue or fork the project.

更新: 2017年1月12日 @ 10時02分

- Bug fix.

更新: 2017年1月12日 @ 9時46分

- Added a slide bar so that you could adjust the propagating speed of lights.
- Tiny modifications.

更新: 2017年1月11日 @ 21時17分

- Added a slide bar that can be used to adjust the color changing speed.
- Tiny modifications on how hexagons react to strong audio.

更新: 2017年1月11日 @ 20時21分

- Added a slide bar that could be used to adjust light decaying speed.

更新: 2017年1月11日 @ 17時21分

- Added slide bars so that you could adjust line/dot size, blurring and fading rate.
- Added lined painting method so that hexagons would look much better on high-resolution screens. To avoid CPU overload, a checkbox is added to let you choose between the original dotted painting and the lined painting.
- Other tiny adjustments

更新: 2017年1月10日 @ 18時41分

- Tiny adjustments

更新: 2017年1月10日 @ 14時27分

- Added sporadic glowing when quiet to avoid dullness.
- Hexagons are more brilliant when the music is strong.
- Added a slide bar that can be used to adjust the size of the hexagons.
- Added a slide bar that can be used to adjust the maximum lines on stage.

更新: 2017年1月9日 @ 23時12分

- Hexagons now become audio responsive.