Space Engineers
Automated Beam Drill
กำลังแสดง 71-80 จาก 84 รายการ
< 1 ... 6  7  8  9 >
อัปเดต: 21 พ.ค. 2016 @ 5: 58pm

* Fixed issue not rescanning asteroid after moving
* Added ore priorities for automatic mining
* Increased static bore diameter to 10m

อัปเดต: 20 พ.ค. 2016 @ 1: 35am

* Fix memory leak with voxel information.

อัปเดต: 20 พ.ค. 2016 @ 12: 20am

* Reorganize stored settings to key off a mod-unique key, instead of entity id. This is more flexible for future expansion in the future.

อัปเดต: 19 พ.ค. 2016 @ 5: 03pm

* Disable debug code

อัปเดต: 19 พ.ค. 2016 @ 10: 37am

* Remove unneeded terminal controls from turret
* Added new Collect Stone toggle option, with terminal control

อัปเดต: 13 พ.ค. 2016 @ 3: 10am

* Fixed static mining requiring cached voxels from ore detector, causing mining to not work
* Work around sensor block crash

อัปเดต: 11 พ.ค. 2016 @ 9: 55pm

* Fixed ore detector not running

อัปเดต: 11 พ.ค. 2016 @ 5: 07pm

* Fixed crash when deleting base block before turret

อัปเดต: 11 พ.ค. 2016 @ 4: 59pm

* Fixed crash on load/world corruption
* Added some exception handlers

อัปเดต: 11 พ.ค. 2016 @ 3: 00am

* Added HUD messages
* Removed turret ammo from assembler, and turret when removed
* Fixed several crashes
* Fix blocks disappearing on load
* Added beam effect back to spectator camera
* Added support for 'Aiming Radius Slider'
* Automatically stop mining if no ore in set range (auto mode)
* Change ore priorities if higher ones are visible, but not in turret range
* Reduced power consumption formula to MW = m ^ 1.27