Space Engineers
Automated Beam Drill
71–80 из 84
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Обновление: 21 мая. 2016 г. в 17:58

* Fixed issue not rescanning asteroid after moving
* Added ore priorities for automatic mining
* Increased static bore diameter to 10m

Обновление: 20 мая. 2016 г. в 1:35

* Fix memory leak with voxel information.

Обновление: 20 мая. 2016 г. в 0:20

* Reorganize stored settings to key off a mod-unique key, instead of entity id. This is more flexible for future expansion in the future.

Обновление: 19 мая. 2016 г. в 17:03

* Disable debug code

Обновление: 19 мая. 2016 г. в 10:37

* Remove unneeded terminal controls from turret
* Added new Collect Stone toggle option, with terminal control

Обновление: 13 мая. 2016 г. в 3:10

* Fixed static mining requiring cached voxels from ore detector, causing mining to not work
* Work around sensor block crash

Обновление: 11 мая. 2016 г. в 21:55

* Fixed ore detector not running

Обновление: 11 мая. 2016 г. в 17:07

* Fixed crash when deleting base block before turret

Обновление: 11 мая. 2016 г. в 16:59

* Fixed crash on load/world corruption
* Added some exception handlers

Обновление: 11 мая. 2016 г. в 3:00

* Added HUD messages
* Removed turret ammo from assembler, and turret when removed
* Fixed several crashes
* Fix blocks disappearing on load
* Added beam effect back to spectator camera
* Added support for 'Aiming Radius Slider'
* Automatically stop mining if no ore in set range (auto mode)
* Change ore priorities if higher ones are visible, but not in turret range
* Reduced power consumption formula to MW = m ^ 1.27