Space Engineers

Space Engineers

Automated Beam Drill
Menampilkan71-80 dari 84 kiriman
< 1 ... 6  7  8  9 >
Pembaruan: 21 Mei 2016 @ 5:58pm

* Fixed issue not rescanning asteroid after moving
* Added ore priorities for automatic mining
* Increased static bore diameter to 10m

Pembaruan: 20 Mei 2016 @ 1:35am

* Fix memory leak with voxel information.

Pembaruan: 20 Mei 2016 @ 12:20am

* Reorganize stored settings to key off a mod-unique key, instead of entity id. This is more flexible for future expansion in the future.

Pembaruan: 19 Mei 2016 @ 5:03pm

* Disable debug code

Pembaruan: 19 Mei 2016 @ 10:37am

* Remove unneeded terminal controls from turret
* Added new Collect Stone toggle option, with terminal control

Pembaruan: 13 Mei 2016 @ 3:10am

* Fixed static mining requiring cached voxels from ore detector, causing mining to not work
* Work around sensor block crash

Pembaruan: 11 Mei 2016 @ 9:55pm

* Fixed ore detector not running

Pembaruan: 11 Mei 2016 @ 5:07pm

* Fixed crash when deleting base block before turret

Pembaruan: 11 Mei 2016 @ 4:59pm

* Fixed crash on load/world corruption
* Added some exception handlers

Pembaruan: 11 Mei 2016 @ 3:00am

* Added HUD messages
* Removed turret ammo from assembler, and turret when removed
* Fixed several crashes
* Fix blocks disappearing on load
* Added beam effect back to spectator camera
* Added support for 'Aiming Radius Slider'
* Automatically stop mining if no ore in set range (auto mode)
* Change ore priorities if higher ones are visible, but not in turret range
* Reduced power consumption formula to MW = m ^ 1.27