Space Engineers

Space Engineers

Automated Beam Drill
Viser 71–80 av 84 bidrag
< 1 ... 6  7  8  9 >
Oppdatering: 21. mai 2016 @ 17.58

* Fixed issue not rescanning asteroid after moving
* Added ore priorities for automatic mining
* Increased static bore diameter to 10m

Oppdatering: 20. mai 2016 @ 1.35

* Fix memory leak with voxel information.

Oppdatering: 20. mai 2016 @ 0.20

* Reorganize stored settings to key off a mod-unique key, instead of entity id. This is more flexible for future expansion in the future.

Oppdatering: 19. mai 2016 @ 17.03

* Disable debug code

Oppdatering: 19. mai 2016 @ 10.37

* Remove unneeded terminal controls from turret
* Added new Collect Stone toggle option, with terminal control

Oppdatering: 13. mai 2016 @ 3.10

* Fixed static mining requiring cached voxels from ore detector, causing mining to not work
* Work around sensor block crash

Oppdatering: 11. mai 2016 @ 21.55

* Fixed ore detector not running

Oppdatering: 11. mai 2016 @ 17.07

* Fixed crash when deleting base block before turret

Oppdatering: 11. mai 2016 @ 16.59

* Fixed crash on load/world corruption
* Added some exception handlers

Oppdatering: 11. mai 2016 @ 3.00

* Added HUD messages
* Removed turret ammo from assembler, and turret when removed
* Fixed several crashes
* Fix blocks disappearing on load
* Added beam effect back to spectator camera
* Added support for 'Aiming Radius Slider'
* Automatically stop mining if no ore in set range (auto mode)
* Change ore priorities if higher ones are visible, but not in turret range
* Reduced power consumption formula to MW = m ^ 1.27