Space Engineers

Space Engineers

Automated Beam Drill
Mostrando 71-80 de 84 aportaciones
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Actualización: 21 MAY 2016 a las 5:58 p. m.

* Fixed issue not rescanning asteroid after moving
* Added ore priorities for automatic mining
* Increased static bore diameter to 10m

Actualización: 20 MAY 2016 a las 1:35 a. m.

* Fix memory leak with voxel information.

Actualización: 20 MAY 2016 a las 12:20 a. m.

* Reorganize stored settings to key off a mod-unique key, instead of entity id. This is more flexible for future expansion in the future.

Actualización: 19 MAY 2016 a las 5:03 p. m.

* Disable debug code

Actualización: 19 MAY 2016 a las 10:37 a. m.

* Remove unneeded terminal controls from turret
* Added new Collect Stone toggle option, with terminal control

Actualización: 13 MAY 2016 a las 3:10 a. m.

* Fixed static mining requiring cached voxels from ore detector, causing mining to not work
* Work around sensor block crash

Actualización: 11 MAY 2016 a las 9:55 p. m.

* Fixed ore detector not running

Actualización: 11 MAY 2016 a las 5:07 p. m.

* Fixed crash when deleting base block before turret

Actualización: 11 MAY 2016 a las 4:59 p. m.

* Fixed crash on load/world corruption
* Added some exception handlers

Actualización: 11 MAY 2016 a las 3:00 a. m.

* Added HUD messages
* Removed turret ammo from assembler, and turret when removed
* Fixed several crashes
* Fix blocks disappearing on load
* Added beam effect back to spectator camera
* Added support for 'Aiming Radius Slider'
* Automatically stop mining if no ore in set range (auto mode)
* Change ore priorities if higher ones are visible, but not in turret range
* Reduced power consumption formula to MW = m ^ 1.27