XCOM 2
Legacy SpecOps Combat Knives
Hiển thị 11-20 trong 63 mục
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Cập nhật: 25 Thg01, 2017 @ 10:58am

Reverted CK back to sword category but made the category configurable with LW2_KNIFE_CATEGORY in XComCombatKnifeMod.ini

Cập nhật: 24 Thg01, 2017 @ 10:15am

Added combatknife category to shinobi class templates

Cập nhật: 23 Thg01, 2017 @ 10:49am

Puts Knives into LW 2 'combatknife' category if LW 2 is installed, so Gunners can make use of them.

Cập nhật: 20 Thg01, 2017 @ 4:59am

V2.5 Made Items LW2 Compatible

Cập nhật: 19 Thg01, 2017 @ 6:38am

Some changes in StealthOverhaul

Cập nhật: 18 Thg12, 2016 @ 7:25am

V2.4 New models for all combat knife tiers

Cập nhật: 6 Thg09, 2016 @ 4:02pm

StealthOverhaul fixes: Reset global suspicion at tactical start. Fix alert mechanic.
Made free action for throwing kife configurable in ini.

Cập nhật: 31 Thg08, 2016 @ 4:37pm

Toggle UI on/off in ini
Fix reload makes UI disappear
Fix Suspicion Level not decreasing
Your suspicion level resets to 0 when you kill the last member of a pod and no other enemy saw/sees you this turn (Unconcealed squad members included).

Cập nhật: 30 Thg08, 2016 @ 3:25pm

Cập nhật: 30 Thg08, 2016 @ 1:55pm

V2.3 Introduced Global Suspicion Level and Suspicion UI
Change to Silent Takedown: If you do not melee kill while ST is active your concealment breaks at the end of your turn.