XCOM 2
Legacy SpecOps Combat Knives
Näytetään 11–20 / 63
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Päivitys: 25.1.2017 klo 10.58

Reverted CK back to sword category but made the category configurable with LW2_KNIFE_CATEGORY in XComCombatKnifeMod.ini

Päivitys: 24.1.2017 klo 10.15

Added combatknife category to shinobi class templates

Päivitys: 23.1.2017 klo 10.49

Puts Knives into LW 2 'combatknife' category if LW 2 is installed, so Gunners can make use of them.

Päivitys: 20.1.2017 klo 4.59

V2.5 Made Items LW2 Compatible

Päivitys: 19.1.2017 klo 6.38

Some changes in StealthOverhaul

Päivitys: 18.12.2016 klo 7.25

V2.4 New models for all combat knife tiers

Päivitys: 6.9.2016 klo 16.02

StealthOverhaul fixes: Reset global suspicion at tactical start. Fix alert mechanic.
Made free action for throwing kife configurable in ini.

Päivitys: 31.8.2016 klo 16.37

Toggle UI on/off in ini
Fix reload makes UI disappear
Fix Suspicion Level not decreasing
Your suspicion level resets to 0 when you kill the last member of a pod and no other enemy saw/sees you this turn (Unconcealed squad members included).

Päivitys: 30.8.2016 klo 15.25

Päivitys: 30.8.2016 klo 13.55

V2.3 Introduced Global Suspicion Level and Suspicion UI
Change to Silent Takedown: If you do not melee kill while ST is active your concealment breaks at the end of your turn.