XCOM 2
Legacy SpecOps Combat Knives
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Aggiornamento: 25 gen 2017, 10:58

Reverted CK back to sword category but made the category configurable with LW2_KNIFE_CATEGORY in XComCombatKnifeMod.ini

Aggiornamento: 24 gen 2017, 10:15

Added combatknife category to shinobi class templates

Aggiornamento: 23 gen 2017, 10:49

Puts Knives into LW 2 'combatknife' category if LW 2 is installed, so Gunners can make use of them.

Aggiornamento: 20 gen 2017, 4:59

V2.5 Made Items LW2 Compatible

Aggiornamento: 19 gen 2017, 6:38

Some changes in StealthOverhaul

Aggiornamento: 18 dic 2016, 7:25

V2.4 New models for all combat knife tiers

Aggiornamento: 6 set 2016, 16:02

StealthOverhaul fixes: Reset global suspicion at tactical start. Fix alert mechanic.
Made free action for throwing kife configurable in ini.

Aggiornamento: 31 ago 2016, 16:37

Toggle UI on/off in ini
Fix reload makes UI disappear
Fix Suspicion Level not decreasing
Your suspicion level resets to 0 when you kill the last member of a pod and no other enemy saw/sees you this turn (Unconcealed squad members included).

Aggiornamento: 30 ago 2016, 15:25

Aggiornamento: 30 ago 2016, 13:55

V2.3 Introduced Global Suspicion Level and Suspicion UI
Change to Silent Takedown: If you do not melee kill while ST is active your concealment breaks at the end of your turn.