XCOM 2
Legacy SpecOps Combat Knives
11–20/63 bejegyzés mutatása
< 1  2  3  4  5  6  7 >
Frissítés: 2017. jan. 25. @ 10:58

Reverted CK back to sword category but made the category configurable with LW2_KNIFE_CATEGORY in XComCombatKnifeMod.ini

Frissítés: 2017. jan. 24. @ 10:15

Added combatknife category to shinobi class templates

Frissítés: 2017. jan. 23. @ 10:49

Puts Knives into LW 2 'combatknife' category if LW 2 is installed, so Gunners can make use of them.

Frissítés: 2017. jan. 20. @ 4:59

V2.5 Made Items LW2 Compatible

Frissítés: 2017. jan. 19. @ 6:38

Some changes in StealthOverhaul

Frissítés: 2016. dec. 18. @ 7:25

V2.4 New models for all combat knife tiers

Frissítés: 2016. szept. 6. @ 16:02

StealthOverhaul fixes: Reset global suspicion at tactical start. Fix alert mechanic.
Made free action for throwing kife configurable in ini.

Frissítés: 2016. aug. 31. @ 16:37

Toggle UI on/off in ini
Fix reload makes UI disappear
Fix Suspicion Level not decreasing
Your suspicion level resets to 0 when you kill the last member of a pod and no other enemy saw/sees you this turn (Unconcealed squad members included).

Frissítés: 2016. aug. 30. @ 15:25

Frissítés: 2016. aug. 30. @ 13:55

V2.3 Introduced Global Suspicion Level and Suspicion UI
Change to Silent Takedown: If you do not melee kill while ST is active your concealment breaks at the end of your turn.