XCOM 2
Legacy SpecOps Combat Knives
Показані результати 11–20 із 63
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Оновлено: 25 січ. 2017 о 10:58

Reverted CK back to sword category but made the category configurable with LW2_KNIFE_CATEGORY in XComCombatKnifeMod.ini

Оновлено: 24 січ. 2017 о 10:15

Added combatknife category to shinobi class templates

Оновлено: 23 січ. 2017 о 10:49

Puts Knives into LW 2 'combatknife' category if LW 2 is installed, so Gunners can make use of them.

Оновлено: 20 січ. 2017 о 4:59

V2.5 Made Items LW2 Compatible

Оновлено: 19 січ. 2017 о 6:38

Some changes in StealthOverhaul

Оновлено: 18 груд. 2016 о 7:25

V2.4 New models for all combat knife tiers

Оновлено: 6 верес. 2016 о 16:02

StealthOverhaul fixes: Reset global suspicion at tactical start. Fix alert mechanic.
Made free action for throwing kife configurable in ini.

Оновлено: 31 серп. 2016 о 16:37

Toggle UI on/off in ini
Fix reload makes UI disappear
Fix Suspicion Level not decreasing
Your suspicion level resets to 0 when you kill the last member of a pod and no other enemy saw/sees you this turn (Unconcealed squad members included).

Оновлено: 30 серп. 2016 о 15:25

Оновлено: 30 серп. 2016 о 13:55

V2.3 Introduced Global Suspicion Level and Suspicion UI
Change to Silent Takedown: If you do not melee kill while ST is active your concealment breaks at the end of your turn.