XCOM 2
Legacy SpecOps Combat Knives
Ergebnisse 11–20 von 63
< 1  2  3  4  5  6  7 >
Update: 25. Jan. 2017 um 10:58

Reverted CK back to sword category but made the category configurable with LW2_KNIFE_CATEGORY in XComCombatKnifeMod.ini

Update: 24. Jan. 2017 um 10:15

Added combatknife category to shinobi class templates

Update: 23. Jan. 2017 um 10:49

Puts Knives into LW 2 'combatknife' category if LW 2 is installed, so Gunners can make use of them.

Update: 20. Jan. 2017 um 4:59

V2.5 Made Items LW2 Compatible

Update: 19. Jan. 2017 um 6:38

Some changes in StealthOverhaul

Update: 18. Dez. 2016 um 7:25

V2.4 New models for all combat knife tiers

Update: 6. Sep. 2016 um 16:02

StealthOverhaul fixes: Reset global suspicion at tactical start. Fix alert mechanic.
Made free action for throwing kife configurable in ini.

Update: 31. Aug. 2016 um 16:37

Toggle UI on/off in ini
Fix reload makes UI disappear
Fix Suspicion Level not decreasing
Your suspicion level resets to 0 when you kill the last member of a pod and no other enemy saw/sees you this turn (Unconcealed squad members included).

Update: 30. Aug. 2016 um 15:25

Update: 30. Aug. 2016 um 13:55

V2.3 Introduced Global Suspicion Level and Suspicion UI
Change to Silent Takedown: If you do not melee kill while ST is active your concealment breaks at the end of your turn.