XCOM 2
Legacy SpecOps Combat Knives
Viser 11-20 af 63 forekomster
< 1  2  3  4  5  6  7 >
Opdatering: 25. jan. 2017 kl. 10:58

Reverted CK back to sword category but made the category configurable with LW2_KNIFE_CATEGORY in XComCombatKnifeMod.ini

Opdatering: 24. jan. 2017 kl. 10:15

Added combatknife category to shinobi class templates

Opdatering: 23. jan. 2017 kl. 10:49

Puts Knives into LW 2 'combatknife' category if LW 2 is installed, so Gunners can make use of them.

Opdatering: 20. jan. 2017 kl. 4:59

V2.5 Made Items LW2 Compatible

Opdatering: 19. jan. 2017 kl. 6:38

Some changes in StealthOverhaul

Opdatering: 18. dec. 2016 kl. 7:25

V2.4 New models for all combat knife tiers

Opdatering: 6. sep. 2016 kl. 16:02

StealthOverhaul fixes: Reset global suspicion at tactical start. Fix alert mechanic.
Made free action for throwing kife configurable in ini.

Opdatering: 31. aug. 2016 kl. 16:37

Toggle UI on/off in ini
Fix reload makes UI disappear
Fix Suspicion Level not decreasing
Your suspicion level resets to 0 when you kill the last member of a pod and no other enemy saw/sees you this turn (Unconcealed squad members included).

Opdatering: 30. aug. 2016 kl. 15:25

Opdatering: 30. aug. 2016 kl. 13:55

V2.3 Introduced Global Suspicion Level and Suspicion UI
Change to Silent Takedown: If you do not melee kill while ST is active your concealment breaks at the end of your turn.