Space Engineers
Advanced Welding - detaching and reattaching blocks!
กำลังแสดง 11-20 จาก 23 รายการ
< 1  2  3 >
อัปเดต: 1 พ.ค. 2020 @ 1: 52am

- Added a check to prevent detaching of no phys/no standalone blocks.
- Mod cleans up detached blocks with no physics on world load (caused by the lack of the above limit).

อัปเดต: 16 เม.ย. 2020 @ 2: 52pm

- Fixed persistent notifications not updating while they're visible.

อัปเดต: 24 ม.ค. 2020 @ 5: 11am

- Hopefully fixed inability to merge in certain orientations and conditions.
- Merging now removes all weldpads on both grids to avoid crashes when merging using multiple weldpads.
- Increased notify distance from 10m to 20m.
- Added CTRL as detach mode for grinder, optional alternative to /detach command.

อัปเดต: 11 พ.ค. 2019 @ 5: 23pm

- Fixed /detach not working for MP clients.

อัปเดต: 10 มี.ค. 2019 @ 8: 43am

- Fixed weldpads not merging.
- Changed grinder detach to require 10% above red line as a threshold for detaching.
- Grinder detaching now makes a sound and nearby players can hear it aswell.
- Improved grinder aimed block accuracy (by using its internal aim info).
- Added particle effects and sound for weld pad merging.
- Added faster grid copy if grid has more than 1000 blocks (but won't be able to copy deformation/skeleton).
- Fixed weldpads detecting other ghost weld pads (held for paste, projected, etc).
- Fixed weldpads ignoring other unrelated weldpads on the grid before merge, it now only ignores the ones that will get destroyed.
- Fixed weldpads failing to do anything if any other mod attached a gamelogic component to the same block type.
- Updated synchronization code.
- Improved overall code, removed old/slow techniques.

อัปเดต: 10 มี.ค. 2019 @ 8: 36am

(see next one)

อัปเดต: 17 ก.พ. 2017 @ 12: 22am

- Removed some stable branch conditions.

อัปเดต: 28 พ.ย. 2016 @ 1: 09am

- Fixed detaching spawning a ghost entity for MP clients.

อัปเดต: 11 พ.ย. 2016 @ 9: 20pm

- Fixed for v01.161.

อัปเดต: 20 มี.ค. 2016 @ 8: 40pm

- Fixed errors on DS regarding SetToolStatus() whenever a weld pad was close to another.