Space Engineers

Space Engineers

Advanced Welding - detaching and reattaching blocks!
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更新: 2020年5月1日 @ 1時52分

- Added a check to prevent detaching of no phys/no standalone blocks.
- Mod cleans up detached blocks with no physics on world load (caused by the lack of the above limit).

更新: 2020年4月16日 @ 14時52分

- Fixed persistent notifications not updating while they're visible.

更新: 2020年1月24日 @ 5時11分

- Hopefully fixed inability to merge in certain orientations and conditions.
- Merging now removes all weldpads on both grids to avoid crashes when merging using multiple weldpads.
- Increased notify distance from 10m to 20m.
- Added CTRL as detach mode for grinder, optional alternative to /detach command.

更新: 2019年5月11日 @ 17時23分

- Fixed /detach not working for MP clients.

更新: 2019年3月10日 @ 8時43分

- Fixed weldpads not merging.
- Changed grinder detach to require 10% above red line as a threshold for detaching.
- Grinder detaching now makes a sound and nearby players can hear it aswell.
- Improved grinder aimed block accuracy (by using its internal aim info).
- Added particle effects and sound for weld pad merging.
- Added faster grid copy if grid has more than 1000 blocks (but won't be able to copy deformation/skeleton).
- Fixed weldpads detecting other ghost weld pads (held for paste, projected, etc).
- Fixed weldpads ignoring other unrelated weldpads on the grid before merge, it now only ignores the ones that will get destroyed.
- Fixed weldpads failing to do anything if any other mod attached a gamelogic component to the same block type.
- Updated synchronization code.
- Improved overall code, removed old/slow techniques.

更新: 2019年3月10日 @ 8時36分

(see next one)

更新: 2017年2月17日 @ 0時22分

- Removed some stable branch conditions.

更新: 2016年11月28日 @ 1時09分

- Fixed detaching spawning a ghost entity for MP clients.

更新: 2016年11月11日 @ 21時20分

- Fixed for v01.161.

更新: 2016年3月20日 @ 20時40分

- Fixed errors on DS regarding SetToolStatus() whenever a weld pad was close to another.