Space Engineers

Space Engineers

Advanced Welding - detaching and reattaching blocks!
Ergebnisse 11–20 von 23
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Update: 1. Mai 2020 um 1:52

- Added a check to prevent detaching of no phys/no standalone blocks.
- Mod cleans up detached blocks with no physics on world load (caused by the lack of the above limit).

Update: 16. Apr. 2020 um 14:52

- Fixed persistent notifications not updating while they're visible.

Update: 24. Jan. 2020 um 5:11

- Hopefully fixed inability to merge in certain orientations and conditions.
- Merging now removes all weldpads on both grids to avoid crashes when merging using multiple weldpads.
- Increased notify distance from 10m to 20m.
- Added CTRL as detach mode for grinder, optional alternative to /detach command.

Update: 11. Mai 2019 um 17:23

- Fixed /detach not working for MP clients.

Update: 10. März 2019 um 8:43

- Fixed weldpads not merging.
- Changed grinder detach to require 10% above red line as a threshold for detaching.
- Grinder detaching now makes a sound and nearby players can hear it aswell.
- Improved grinder aimed block accuracy (by using its internal aim info).
- Added particle effects and sound for weld pad merging.
- Added faster grid copy if grid has more than 1000 blocks (but won't be able to copy deformation/skeleton).
- Fixed weldpads detecting other ghost weld pads (held for paste, projected, etc).
- Fixed weldpads ignoring other unrelated weldpads on the grid before merge, it now only ignores the ones that will get destroyed.
- Fixed weldpads failing to do anything if any other mod attached a gamelogic component to the same block type.
- Updated synchronization code.
- Improved overall code, removed old/slow techniques.

Update: 10. März 2019 um 8:36

(see next one)

Update: 17. Feb. 2017 um 0:22

- Removed some stable branch conditions.

Update: 28. Nov. 2016 um 1:09

- Fixed detaching spawning a ghost entity for MP clients.

Update: 11. Nov. 2016 um 21:20

- Fixed for v01.161.

Update: 20. März 2016 um 20:40

- Fixed errors on DS regarding SetToolStatus() whenever a weld pad was close to another.