Space Engineers

Space Engineers

Advanced Welding - detaching and reattaching blocks!
23개 중 11~20개 표시 중
< 1  2  3 >
업데이트: 2020년 5월 1일 @ 오전 1시 52분

- Added a check to prevent detaching of no phys/no standalone blocks.
- Mod cleans up detached blocks with no physics on world load (caused by the lack of the above limit).

업데이트: 2020년 4월 16일 @ 오후 2시 52분

- Fixed persistent notifications not updating while they're visible.

업데이트: 2020년 1월 24일 @ 오전 5시 11분

- Hopefully fixed inability to merge in certain orientations and conditions.
- Merging now removes all weldpads on both grids to avoid crashes when merging using multiple weldpads.
- Increased notify distance from 10m to 20m.
- Added CTRL as detach mode for grinder, optional alternative to /detach command.

업데이트: 2019년 5월 11일 @ 오후 5시 23분

- Fixed /detach not working for MP clients.

업데이트: 2019년 3월 10일 @ 오전 8시 43분

- Fixed weldpads not merging.
- Changed grinder detach to require 10% above red line as a threshold for detaching.
- Grinder detaching now makes a sound and nearby players can hear it aswell.
- Improved grinder aimed block accuracy (by using its internal aim info).
- Added particle effects and sound for weld pad merging.
- Added faster grid copy if grid has more than 1000 blocks (but won't be able to copy deformation/skeleton).
- Fixed weldpads detecting other ghost weld pads (held for paste, projected, etc).
- Fixed weldpads ignoring other unrelated weldpads on the grid before merge, it now only ignores the ones that will get destroyed.
- Fixed weldpads failing to do anything if any other mod attached a gamelogic component to the same block type.
- Updated synchronization code.
- Improved overall code, removed old/slow techniques.

업데이트: 2019년 3월 10일 @ 오전 8시 36분

(see next one)

업데이트: 2017년 2월 17일 @ 오전 12시 22분

- Removed some stable branch conditions.

업데이트: 2016년 11월 28일 @ 오전 1시 09분

- Fixed detaching spawning a ghost entity for MP clients.

업데이트: 2016년 11월 11일 @ 오후 9시 20분

- Fixed for v01.161.

업데이트: 2016년 3월 20일 @ 오후 8시 40분

- Fixed errors on DS regarding SetToolStatus() whenever a weld pad was close to another.