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Ideally having the ability to detach sides that can't be directly pointed at. The specific use case I have in mind is "slicing a ship in half to insert some stuff in the middle".
I think I remember seeing the popup but I can't remember anything else about that or where I talked to polar :/ (searched in steam friends of course).
If you can reliably trigger it can you set up grids for weldpadding and send the world please? :}
GPU software also provide options to record and passively record too (not sure if all do).
I just repeated steps 1-4 from my original message, and this time it worked! I didn't make any changes. So I'm a bit bothered, but also happy lol.
What I've learned is that you have to get alignment just right and likewise the proximity has to be extremely close (within inches). Maybe my alignment/proximity was just inadequate during my first test.
Yes the mod you linked is the one I’m using.
Some more info for clarification. I’m playing in the Learning to Survive Scenario, and the ship I was testing with is one of the small fighters found via one of the tasks. During the test I was in space on the starting platform of the scenario. Could the issue I encountered be specific to this old scenario?
Just to clarify, I was able to get it to work eventually - just had to try it a different way (per step 6).
Good point about the possibility of another mod interfering. I will investigate this.
I appreciate your request for more data! Though I admit I’m not familiar with creating videos of a play session - is there an app you recommend for this?
P.S. Thank you for the time and energy you’ve put into all the mods you’ve created and for continuing to support them.
There're no special rules, it's supposed to be identical to mergeblock with the small exception that it doesn't have magnetic pull, and of course the benefit of merging tight and weldpad gets deleted.
I tried that mod (is this the right one? ) and seems to work fine: https://i.imgur.com/bEpOqEM.png - it also welded once I fiddled the orientation properly.
I also tried merging with a smallgrid ship that I gave to space pirates first, also worked fine, so I'm not sure what's going on there with your ship
Can you make a quick video showing up to step 4 with same ship as before please? Also try in space with just the 2 mods like I did in the image above, maybe there's some other mod messing with things.
1. I created a detached armor block
2. Welded a welding pad to the armor block.
3. Welded a welding pad to a small ship.
4. (Using Improvised Experimentation) I moved the armor block right next to the welding pad on the ship. Nothing happened.
5. I then created a second armor block (also detached) with a welding pad welded to it, and was also unable to weld it to the first detached armor block.
6. Finally, I created a landing gear, built an armor block on it, and welded a welding pad to this attached armor block. Then (using Improvised Experimentation) I moved the original armor block (with welding pad) next to it and this time I finally saw the HUD pop up followed by successful welding/merging.
So are there specific grid requirements/restrictions for the welding pad functionality? I didn’t see any in the mod description.
I have the mods list and world settings so I only really need the grids involved.
I tried some things in my own DS: detaching mergeblock to land on a weldpad and welding with mergeblock left attached
To even attempt at finding what's happening I'll need the exact grids they happened with and the mods list (which I can get from the log), can you send the 2 grids you tried to merge, NiCola?
I was flying my large grid atmospheric ship with a cargo container attached to it via a fusion block. When I arrived at my base, I wanted to weld the container onto a flat surface of steel blocks. So I put a welding pad under the container and into the correct position. Since I've been using the mod for a while, I made sure there was nothing in between and that there was full block clearance. After the container was in position and welded, all players on the server lost their connection, and the server was inaccessible for several minutes (I assume it restarted).
Thanks for the great updates! This nearly completes the life of a scavenger.
You still have the log though so post that unless this was more than 3 days ago (game deletes logs older than 3 days on launch); if you can't find it, could zip up all the .log files there xD
To send you can use any text or file sharing service, like google drive, dropbox, pastebin, etc. If you don't want it here you can add me on steam or DM it on discord ( @m_digi ).
new Factorum self-destruction could be evaded by using the detach mode...
Do you think it is possible to make an option to turn detach mode off?
Could it be that if someone tries to cut out (Detach Mode) a block there is no reputation drop?
One of my players reported that he could cut out NPC blocks....
Great mod! Thanks for everything you do with modding and helping the community!
Can you can include some details, like the SE log or the mod's log (which is what the folder on screen is about), what block exactly you were detaching and with what mode, etc.
For example, targeting the connecting plane of a modular engine pod, and cleaving the whole thing off cleanly.
It should probably throw an error if the cut point intersects a block (like the middle of a 1x2), and scale grinding time to the number of blocks it would cut through.
Thank you to offer this to the community ❤️ And thanks a lot for keeping this mod up to date ❤️
a f5 reload will always fix it.
I wonder if the same happens for vanilla merge block... if it's even reliably reproducible to begin with though xD
You have to report this on EEM so they fix their unload errors, or at least they catch them to not block other mods from unloading.
I've reported this to keen 2 years ago and they're ignoring it :(
EEM, has been on the save since the start of the play through, roughly 100 hours ago now - we started running into issues of "There was an error while loading the world! Check the log for more information." which is where we found that error, after going through the mods that were added (around 6), AW was the culprit. I can re add it and provide a full log if needed! Love the mod, used to use it all the time :)
Provide the SE log from when you tried it, that should identify one of various posibilities.
https://support.keenswh.com/spaceengineers/pc/topic/27696-advance-welding-merging-2-builds-permanently
If it persists after 2 tries then can you send their client SE log? on steam or DM on discord (@m_digi) if they don't want it here.