Arma 3
[TDM/CO/PvP 21] Factory-Clash
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Update: 18 Sep, 2016 @ 3:57am

AI JTAC Units now sometimes direct cluster munition air attacks at the enemy team whos escorting HVT if their position is known.

Update: 18 Sep, 2016 @ 2:36am

All previous items on to-do list complete. Added air support. Changed defaults. Added option [default] to use Apex equipment. Increased stim perk effects.

Update: 21 May, 2016 @ 9:52pm

Finally updated the spawning. Unfortunately the latest updates broke the respawn menu for some reason. I disabled selection of your respawn points, but the spawns are still dynamic.

Update: 19 Mar, 2016 @ 4:26am

+ Rockets now have sound trails!

Update: 19 Mar, 2016 @ 2:23am

+ MUCH better spawning now, more dynamic. The closer to your extract point, the (much) closer the enemies spawn along the way, and the further back your team spawns. + improved rocket launches + fixed locality issue with hit markers + fixed too heavy of machine gunner loadout on Opfor + moved stuff around a bit.

Update: 18 Mar, 2016 @ 9:35pm

Added lock-on sound for missiles and 5 second delay. CREAM

Update: 18 Mar, 2016 @ 7:40pm

+ Fixed remove launch rocket action + Dynamic Respawn Distance Options changes

Update: 18 Mar, 2016 @ 6:53pm

+ Human Players (Rocketeer class) can now launch missiles as well as AI.

Update: 18 Mar, 2016 @ 1:12am

+ improved hitmarkers / sounds + added rocketeer vertical launch rockets.

Update: 17 Mar, 2016 @ 7:54pm

+ Added hit-markers / sounds + Added more injury sound effects for variety