Arma 3
[TDM/CO/PvP 21] Factory-Clash
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Update: 17 Mar, 2016 @ 12:28am

Fixed AI spawn at start + Changed Player Names + Improved Class Based Loadouts + Made spawns exactly equidistant from objective for each team + cleaned old VAS entry + Hits of a certain magnitude now randomly might knock you or other players down + Better markers for objectives + Better locations for extract points + Improved score dialog (minimalized) + 7 Unique classes now instead of 5 + AO Marker

Update: 15 Mar, 2016 @ 11:29pm

+ improved handling of UAV actions and behaviors + edited defaults + Improved taking damage effects (custom sounds, stamina / weapon sway effects) + Added hit/stamina/sound effects for AI when they are shot + increased player animation speed slightly to speed up getting to the Objective... which is also affected by shots taken and current health status. + added temporary stimulant you can take (one time use per life) for emergency situations (taken heavy damage and need a boost to run to cover. Boosts run speed and health temporarily) + Changed spawns (cleaner / symetrical) + Spawn points are all dynamic now based on the distance of the objective from spawn point.

Update: 14 Mar, 2016 @ 11:35pm

UAVs now spawn (not 100 meters in the air) above the units head.

Update: 14 Mar, 2016 @ 10:46pm

Changed up uniforms. Improved UAV Bombs.

Update: 13 Mar, 2016 @ 5:06pm

BugFix

Update: 13 Mar, 2016 @ 4:59pm

Changed how AI react to enemies to encourage use of vehicles after enemy contact.

Update: 13 Mar, 2016 @ 4:53pm

Small code improvement, changed defaults, removed silencers.

Update: 13 Mar, 2016 @ 7:43am

Further improved a bit the UAV Bomb Drones

Update: 13 Mar, 2016 @ 7:18am

UAV Bomb Cam tracks target now.

Update: 13 Mar, 2016 @ 6:26am

improved drone bombers