Arma 3
[TDM/CO/PvP 21] Factory-Clash
Showing 51-60 of 68 entries
< 1  2  3  4  5  6  7 >
Update: 26 Apr, 2015 @ 2:48am

Another Hotfix: Removed Revive... did not play nice with the objective.

Update: 26 Apr, 2015 @ 2:13am

Hotfix: Corpse Manager was deleting objective!

Update: 26 Apr, 2015 @ 1:41am

Disabled Tracers - TOO buggy. Added Bohemia's Revive System

Update: 25 Apr, 2015 @ 10:39pm

HotFix:
Disabling the Score HUD Parameter was stopping Score Points from being added to the team holding the objective.

-> Now you can safely disable the score HUD and still gather points for your team for holding the Intel.


Note on Issues:
!! Tracers Script works, but has issues ATM.

If you experience performance issues..
-try disabling some of the heavier scripts or disable a few AI units.
+The IED script uses object detection radius which can be heavy on the server performance.
+Only use the tracer script if you really don't care about high FPS (Additionally, it may not render tracers properly with multiple clients connected)

Update: 25 Apr, 2015 @ 9:48pm

Big Update: 25 April 2015

Added Features:
-Additional Units: +2 Per Side
+JTAC Unit - Is now the only unit with access to CAS / Artillery Supports
+Rifleman W/O AP Launcher - Marked as Rifleman


-Injured State Effects FINALLY!:
+Toggle-able in Parameters
+Stamina halved if Hit
+Visual Post Processing Effects


-Health Regeneration for Intel Holder (+10% of Total Health on Interval)
-Added Marksmen DLC Camo Faces into the mix

Changed / Improved:
-Named Unit Types in MP Slot Selection Menu
+Marked DLC Required Slots

-Side Based Voices / Faces - (Opfor HAD British/Altian/English Accents?)
-Further Clarified Parameter in Parameters Menu
-Indicated Heavy Scripts in Parameters Menu

Notes: Disabling Fatigue only seems to work in Singleplayer. 3 Units per team is still possible, just click the Disable AI button to disable AI units on the MP Slot Selection Screen. This update has me very excited, as getting the injured effects working was stressing me out. Huge thanks to /u/Skadee on reddit for helping me out! I hope you guys enjoy!

Update: 22 Apr, 2015 @ 10:58pm

Fixed:
-Basic Multiplayer Compatibility (Server / Client specific scripts)
+Have not tested JIP compatibility yet

Added:
-Additional variety to randomized troop loadouts.

Changed:
-Increased AI Skill Levels

Note: In my time playing with the increased skill, random IEDs... the player markers REALLY come in handy. Without them... it's like a death pit, fighting with all I have to score and win. I lost. But it's a lot more fun now IMO. If you don't like it, make sure to change your skill settings, or change the AI skill in the difficulty sub-menu. Good luck out there!

Update: 22 Apr, 2015 @ 7:00pm

Fixed:
-Tracer Parameter was Broken

Added:
-Random IEDs parameter
-Random Ambient Radio Sounds on Intel Parameter

Update: 20 Apr, 2015 @ 9:04pm

Further Improved Advanced Intel / Default to On.

Update: 20 Apr, 2015 @ 8:38pm

Optimized:
-Nearest Objects / Entities to Intel Code Optimization 0.18ms to 0.03ms.

Changed:
-More variation to random loadouts.
-Advanced Intel
+Indicators now based on holding units eye position>units instead of backpack to units to improve (1st person) usability
+Changed Icon Size values to give a better feeling of unit distance.
+Increased minimum radius of Advanced Intel Markers (improve usability).
+Edited out Intel about unit holding the Intel. (unit holding intel will not have an indicator line/icon... it was occluding the Intel/distance triangle and is not needed.)


Update: 20 Apr, 2015 @ 11:41am

Updated to Latest Revision