Company of Heroes 2

Company of Heroes 2

AOD (4) Big Day, DDAY
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Uppdatering: 3 mar, 2015 @ 8:18

- Wrecks are cleared in beachhead outpost sectors to avoid cluthering and blocking of units;
- Opened up the entrances as far as I could to avoid too easily blockable entrances;
- Placed a couple of buildings in the mid-field;
- Fixed starting message (now too long though)
- Veterancy received increased to 1.5 for each difficulty, to reward unit preservation and make units more viable into lategame;
- Lowered the armor modifiers for high and extreme difficulty to avoid impossible infantry;
- Lowered damage_received on high and extreme difficulty;
- Lowered received_suppression for extreme difficulty to 0.5, which will make the start tougher;
- Slightly lowered the wave incrementation multiplier from 3.4 to 3.3 for a slight longer gameplay.

Uppdatering: 3 mar, 2015 @ 4:07

live version!

Uppdatering: 27 feb, 2015 @ 14:17

Uppdatering: 27 feb, 2015 @ 12:48

Uppdatering: 26 feb, 2015 @ 11:29

Uppdatering: 26 feb, 2015 @ 11:02

Uppdatering: 26 feb, 2015 @ 6:47

Uppdatering: 25 feb, 2015 @ 7:20

Uppdatering: 25 feb, 2015 @ 6:58

Uppdatering: 24 feb, 2015 @ 14:29