Company of Heroes 2

Company of Heroes 2

AOD (4) Big Day, DDAY
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Aggiornamento: 3 mar 2015, 8:18

- Wrecks are cleared in beachhead outpost sectors to avoid cluthering and blocking of units;
- Opened up the entrances as far as I could to avoid too easily blockable entrances;
- Placed a couple of buildings in the mid-field;
- Fixed starting message (now too long though)
- Veterancy received increased to 1.5 for each difficulty, to reward unit preservation and make units more viable into lategame;
- Lowered the armor modifiers for high and extreme difficulty to avoid impossible infantry;
- Lowered damage_received on high and extreme difficulty;
- Lowered received_suppression for extreme difficulty to 0.5, which will make the start tougher;
- Slightly lowered the wave incrementation multiplier from 3.4 to 3.3 for a slight longer gameplay.

Aggiornamento: 3 mar 2015, 4:07

live version!

Aggiornamento: 27 feb 2015, 14:17

Aggiornamento: 27 feb 2015, 12:48

Aggiornamento: 26 feb 2015, 11:29

Aggiornamento: 26 feb 2015, 11:02

Aggiornamento: 26 feb 2015, 6:47

Aggiornamento: 25 feb 2015, 7:20

Aggiornamento: 25 feb 2015, 6:58

Aggiornamento: 24 feb 2015, 14:29