Company of Heroes 2

Company of Heroes 2

AOD (4) Big Day, DDAY
Mostrando 1-10 de 10 aportaciones
Actualización: 3 MAR 2015 a las 8:18 a. m.

- Wrecks are cleared in beachhead outpost sectors to avoid cluthering and blocking of units;
- Opened up the entrances as far as I could to avoid too easily blockable entrances;
- Placed a couple of buildings in the mid-field;
- Fixed starting message (now too long though)
- Veterancy received increased to 1.5 for each difficulty, to reward unit preservation and make units more viable into lategame;
- Lowered the armor modifiers for high and extreme difficulty to avoid impossible infantry;
- Lowered damage_received on high and extreme difficulty;
- Lowered received_suppression for extreme difficulty to 0.5, which will make the start tougher;
- Slightly lowered the wave incrementation multiplier from 3.4 to 3.3 for a slight longer gameplay.

Actualización: 3 MAR 2015 a las 4:07 a. m.

live version!

Actualización: 27 FEB 2015 a las 2:17 p. m.

Actualización: 27 FEB 2015 a las 12:48 p. m.

Actualización: 26 FEB 2015 a las 11:29 a. m.

Actualización: 26 FEB 2015 a las 11:02 a. m.

Actualización: 26 FEB 2015 a las 6:47 a. m.

Actualización: 25 FEB 2015 a las 7:20 a. m.

Actualización: 25 FEB 2015 a las 6:58 a. m.

Actualización: 24 FEB 2015 a las 2:29 p. m.