Crusader Kings III

Crusader Kings III

Rise and Fall
Ergebnisse 41–50 von 77
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Update: 6. Sep. um 11:28

- Hid the developer debugging decision, forgot to fix that

Update: 6. Sep. um 11:21

- Stability will take 5 years to drift instead of 3 now
- Added a 2nd low stability event, the puppet lord.
- Bug fix so it uses your regents stats now when you have an entrenched regency
- Buffed the ruler stats calculation a bit when you have a regent so it's a bit less strict but not ideal
- Bug fix so stability drift does not go below 0 now
- Added losing wars to stability calculation
- Added portraits to the low stability events
- Legitimist camps will lose their gold when they disband
- Added more flags to check for legitimists so you don't see nuns and monks making revolts hopefully
- Triggering a low stability event will give you 50 bonus stability
- Added realm laws to stability
- Localization fixes

Update: 3. Sep. um 8:58

- Gender and Civil War is factored into realm stability
- Reduced the amount of gold legitimist camps generate
- Fixed vassal relation calculation, it was to strict before should be better now

Update: 2. Sep. um 10:33

Update: 2. Sep. um 10:15

- Bug fixes for legitimist revolts
- Legitimist revolts will last up to a maximum of 30 years
- Characters over the age of 100 lose a lot of safety checks that humans get since lifespan is their weakness and will see more pretender revolts to help balance out mods with long life spans like Elder Kings
- All character stats are now fully integrated and used for adventurer camps
Diplomacy : Affects how many knights spawn in the camp
Martial : Affects how big their starting army is
Stewardship : Affects their gold generation
Intrigue : Affects their percentage of creating an adventurer camp
Learning : Affects the stats of their knights

Update: 1. Sep. um 13:25

- Added retired warlord trait
- More bug fixes for warlord/stability

Update: 1. Sep. um 10:15

- Warlord event has been adjusted, will get a warlord cb instead of claims now
- Warlord event has more options and better ai weights including putting down being a warlord. Warlord event is a lot more deadlier the longer it goes on but also gives imprisonment reason for liege so they have a chance of being able to stop it.
- Stability drifts way faster now towards its targeted goal
- Legitimist revolt check is better now

Update: 31. Aug. um 16:53

- Bug fix warlord event

Update: 31. Aug. um 13:26

- Added the first low stability event. "Warlords", your country can devolve into a bunch of warring states that will war with each other and eventually claim your throne if they get powerful enough.
- Bug fixed stability calculation on people who didn't have stability before.

Update: 30. Aug. um 10:15

- New game rule added that will force AI to make titles, Emperor, King, Duchy, etc. Useful for AGOT since I noticed the iron throne doesn't make kingdom titles.
- Bug fix legitimacy/influence check