Garry's Mod

Garry's Mod

Map Sweepers | EXTRACTION SHOOTER
Showing 31-40 of 72 entries
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Update: 28 Jul @ 3:32am

Fix flashpoint issue introduced in previous update.

Update: 28 Jul @ 12:12am

Fixed doors flying off in random directions, Localised liability text, lua error fix, fixed 0-cost weapons showing up, better flashpoint scaling, some logging of debug info, better engine-error prevention

Update: 26 Jul @ 4:46pm

Optimisation, New spawn effect particles, green FX for vort shield-charge, fixed new players not receiving mission objectives, more reliable networking, weapons sent/loaded all at once instead of slowly, lua-error fixes, players respawn quickly in multiplayer if everyone is dead, mark players who friendly-fire too much as being a liability, so other players can avoid, kill, or laugh at them.

Update: 25 Jul @ 6:50pm

Minor lua error fix

Update: 25 Jul @ 5:07pm

Miscellaneous fixes and optimisations. Workshop icons of maps download for players who don't have them.

Update: 24 Jul @ 8:50pm

Small compatibility fix

Update: 24 Jul @ 6:38pm

Text-entry hacking minigame now uses fewer characters & has better detection for button-presses. Fix micromissile dmg to helis being random. Helicopter debris and gibs will now eventually clear, *even if a player is nearby*. Sniper-round changes colour when intercepted via gravgun. Added weapon-locker prefab. Large number of fixes.

Update: 22 Jul @ 6:15pm

Bugfixes & Changes to make future debugging easier.

Update: 22 Jul @ 1:54pm

Bosses now display health-bars when you look at them.

Update: 22 Jul @ 11:58am

Fix issues with custom weapon prices not saving, Adjustments to the orbital beam to hopefully make it more useful, made hacked turrets more fragile.