Barotrauma

Barotrauma

Tidebreaker Arsenals
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Uppdatering: 4 aug @ 2:42

Uppdatering: 4 aug @ 0:57

Uppdatering: 29 jul @ 12:08

-Misc Fixed

Uppdatering: 28 jul @ 5:27

[Changed]
-Remake the Pulse Weapons SFX.
-Changed name/description for some Pulse Weapons.
-Remake Anti-Tank Rifle SFX.
-Changed Weapons Jam SFX
[Buff]
-Increased overall damage for 10x24mm caseless rounds.
[Other]
-Removed unused assets

Uppdatering: 27 jul @ 10:45

-Misc changed

Uppdatering: 27 jul @ 2:07

-Misc Fixed

Uppdatering: 26 jul @ 14:38

[The Buff, The Nerf and The Changed]
-20mm Anti-Tank "Hellslayer" Now required to wear any Knight Uniforms/Exosuit and 80 weapons skill to proper handle the ATR recoil.
-Kramer-X1 now has underbarrel flashlight, higher ROF at 40 weapons skill.
-Minor Kramer-X1 texture changed.
-Both Knight Uniforms now has recoil stabilized on wearing. [same as Vanila Exosuit].
[Fixed]
-Now 20mm Anti-Tank "Hellslayer" will proper eject casing from ejecting port instead of middle of the gun. [ Finally ]

Uppdatering: 24 jul @ 12:36

-Anti-Tank Rifle misc fixed.

Uppdatering: 24 jul @ 11:45

-Rename the ATR to "RAATR-71 Hellslayer"

Uppdatering: 24 jul @ 9:36

-Remake the 20mm Anti-Tank Rifle Sprite.
-Changed the gun name to "RAATR-71 20mm Anti-Tank Rifle"
-Changed the ammo name to "20mm FSDRAS Hel-Round"
-Changed both description.