Barotrauma

Barotrauma

Tidebreaker Arsenals
目前顯示第 11-20 項,共 38 項
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更新:8 月 4 日 @ 上午 2:42

更新:8 月 4 日 @ 上午 12:57

更新:7 月 29 日 @ 下午 12:08

-Misc Fixed

更新:7 月 28 日 @ 上午 5:27

[Changed]
-Remake the Pulse Weapons SFX.
-Changed name/description for some Pulse Weapons.
-Remake Anti-Tank Rifle SFX.
-Changed Weapons Jam SFX
[Buff]
-Increased overall damage for 10x24mm caseless rounds.
[Other]
-Removed unused assets

更新:7 月 27 日 @ 上午 10:45

-Misc changed

更新:7 月 27 日 @ 上午 2:07

-Misc Fixed

更新:7 月 26 日 @ 下午 2:38

[The Buff, The Nerf and The Changed]
-20mm Anti-Tank "Hellslayer" Now required to wear any Knight Uniforms/Exosuit and 80 weapons skill to proper handle the ATR recoil.
-Kramer-X1 now has underbarrel flashlight, higher ROF at 40 weapons skill.
-Minor Kramer-X1 texture changed.
-Both Knight Uniforms now has recoil stabilized on wearing. [same as Vanila Exosuit].
[Fixed]
-Now 20mm Anti-Tank "Hellslayer" will proper eject casing from ejecting port instead of middle of the gun. [ Finally ]

更新:7 月 24 日 @ 下午 12:36

-Anti-Tank Rifle misc fixed.

更新:7 月 24 日 @ 上午 11:45

-Rename the ATR to "RAATR-71 Hellslayer"

更新:7 月 24 日 @ 上午 9:36

-Remake the 20mm Anti-Tank Rifle Sprite.
-Changed the gun name to "RAATR-71 20mm Anti-Tank Rifle"
-Changed the ammo name to "20mm FSDRAS Hel-Round"
-Changed both description.