Garry's Mod

Garry's Mod

VRMod x64 - Extended
180개 중 111~120개 표시 중
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업데이트: 2025년 7월 12일 오전 5시 42분
작성자: Doom Slayer

-Melee:
Added: VRMod_MeleeSwing hook (client) for custom swing sounds/effects on velocity threshold (vrmod_melee_velthreshold).
Improved: VRMod_MeleeHit hook (server) now supports overriding damage, decals, and impact types for all melee weapons.
Fixed: Optimized TraceSphereApprox for better hit detection across all melee types.
Tweak: Added vrmod_melee_speedscale for balanced damage scaling on fist and kick attacks.

업데이트: 2025년 7월 11일 오후 4시 29분
작성자: Doom Slayer

-UI: Weapon settings are more useful. Apart from setting offset one can fix the muzzle (if it's attached to head instead of hand) and disable laser pointer for specific weapon. Also now you will be able to use if some addons overriding offset, which is useful for development.

-Weapon menu: now if you select the center it will switch between empty hands and the last weapon. I decided to go this way instead of a hostler.

-Melee: Fist will not collide with an object if you hold it with the same hand. More accurate collisions for weapons (custom spherical trace function) Decals and more meaningful server side print in console.

-API: vrmod.SetViewModelFixMuzzle(classname, bool) <- apply muzzle fix for your swep
vrmod.SetViewModelNoLaser(classname, bool) <- disable laser pointer for this weapon
vrmod.GetHeldEntity(ply, hand) <- get currently held ent in player's hand ("left" or "right")





업데이트: 2025년 7월 10일 오후 2시 47분
작성자: Doom Slayer

-Gameplay: reduced the glow around the muzzle and blacklisted a few weapons from having laser ( RPG, Physgun, Gravitygun, ArcVR combine sniper, laserpointer, crowbar...)
-Gameplay: forcing hands on respawn

업데이트: 2025년 7월 10일 오전 11시 32분
작성자: Doom Slayer

-Gameplay: added realistic weapon laser with changeable color (in HUD/UI tab, switch color menu from beam to laser)

업데이트: 2025년 7월 10일 오전 9시 45분
작성자: Doom Slayer

-VRUI: polished up a weaponmenu

업데이트: 2025년 7월 9일 오후 3시 20분
작성자: Doom Slayer

-UI: brought back flashlight hand switch and weapon adjustments (Gameplay tab)
-Melee: fixed switched hands bug

업데이트: 2025년 7월 9일 오후 12시 01분
작성자: Doom Slayer

-VRUI: New weapon menu (beta)
-VRUI: Swapped quick settings with weapon menu
-Controls: Updated default quest 3 bindings to address the change

업데이트: 2025년 7월 8일 오전 11시 56분
작성자: Doom Slayer

-Pickup/Melee added NPC pickup (enable in gameplay settings)

The NPC will be converted to ragdoll on pickup and any damage will be transferred back to NPC. Works well if Zippy's Gore Mod and Reagdoll if you know what I mean...

업데이트: 2025년 7월 8일 오전 1시 21분
작성자: Doom Slayer

-Controls: switching off smooth turn enables snap turn
-Controls: max smooth turn rate is increased
-Controls: more teleportation settings - which hand to use to aim, server side switch and teleportation distance (also server side)

업데이트: 2025년 7월 7일 오후 9시 56분
작성자: Doom Slayer

-Melee improvements for damage calculations and no more "superman punches"