Victoria 3

Victoria 3

Grey's Ranch Production Rework
Showing 1-10 of 13 entries
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Update: 28 Sep @ 7:10pm

V1.2 (still) (courtesy of BrokenRobot)
- Updated Pop Needs to better handle how things have changed over time, and avoid causing starving Montenegrins

Update: 27 Sep @ 12:26am

V1.2 (still)
- Updated for vanilla 1.10 (minor)

Update: 28 Jul @ 6:50pm

V1.2 (still)
- Updated CMF compatibility

Update: 22 Jun @ 10:28pm

V1.2 (still)
- Slightly tweaked Beasts of Burden pm so the AI can use it more intelligently.

Update: 19 Jun @ 3:28am

V1.2
- Updated (and rebalanced) for 1.9
- Fertiliser production nerfed
- Beasts of Burden pm provides early transport

Update: 9 Jan @ 6:59pm

V1.1 (still)
- Fix a flipped -ve sign in subsistence pm'.s

Update: 8 Jan @ 3:54pm

V1.1 (still)
- Nerfed groceries, and tooling PM's don't scale as quickly or as high.
- The later cheese PM's now improve local food industry throughput.
- (trial feature still in testing) Halved all the subsistence pop growth impacts.

Update: 5 Jan @ 6:59pm

V1.1 (still)
- minor tweak to save china/japan from excessive overpopulation

Update: 3 Jan @ 4:01pm

V1.1 (still)
- tweaked the balance of bonus to farms on textile pm's
- fixed back subsistence changes (original change went off of someone's comments rather than checking vanilla, my bad)

Update: 2 Jan @ 3:58pm

V1.1 (still)
- rebalanced early cheese pm's