Victoria 3
Grey's Ranch Production Rework
Se afișează 1-10 din 13 intrări
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Actualizare: 28 sept. @ 19:10

V1.2 (still) (courtesy of BrokenRobot)
- Updated Pop Needs to better handle how things have changed over time, and avoid causing starving Montenegrins

Actualizare: 27 sept. @ 0:26

V1.2 (still)
- Updated for vanilla 1.10 (minor)

Actualizare: 28 iul. @ 18:50

V1.2 (still)
- Updated CMF compatibility

Actualizare: 22 iun. @ 22:28

V1.2 (still)
- Slightly tweaked Beasts of Burden pm so the AI can use it more intelligently.

Actualizare: 19 iun. @ 3:28

V1.2
- Updated (and rebalanced) for 1.9
- Fertiliser production nerfed
- Beasts of Burden pm provides early transport

Actualizare: 9 ian. @ 18:59

V1.1 (still)
- Fix a flipped -ve sign in subsistence pm'.s

Actualizare: 8 ian. @ 15:54

V1.1 (still)
- Nerfed groceries, and tooling PM's don't scale as quickly or as high.
- The later cheese PM's now improve local food industry throughput.
- (trial feature still in testing) Halved all the subsistence pop growth impacts.

Actualizare: 5 ian. @ 18:59

V1.1 (still)
- minor tweak to save china/japan from excessive overpopulation

Actualizare: 3 ian. @ 16:01

V1.1 (still)
- tweaked the balance of bonus to farms on textile pm's
- fixed back subsistence changes (original change went off of someone's comments rather than checking vanilla, my bad)

Actualizare: 2 ian. @ 15:58

V1.1 (still)
- rebalanced early cheese pm's