Victoria 3
Grey's Ranch Production Rework
13件中 1-10 を表示
< 1  2 >
更新: 9月28日 @ 19時10分

V1.2 (still) (courtesy of BrokenRobot)
- Updated Pop Needs to better handle how things have changed over time, and avoid causing starving Montenegrins

更新: 9月27日 @ 0時26分

V1.2 (still)
- Updated for vanilla 1.10 (minor)

更新: 7月28日 @ 18時50分

V1.2 (still)
- Updated CMF compatibility

更新: 6月22日 @ 22時28分

V1.2 (still)
- Slightly tweaked Beasts of Burden pm so the AI can use it more intelligently.

更新: 6月19日 @ 3時28分

V1.2
- Updated (and rebalanced) for 1.9
- Fertiliser production nerfed
- Beasts of Burden pm provides early transport

更新: 1月9日 @ 18時59分

V1.1 (still)
- Fix a flipped -ve sign in subsistence pm'.s

更新: 1月8日 @ 15時54分

V1.1 (still)
- Nerfed groceries, and tooling PM's don't scale as quickly or as high.
- The later cheese PM's now improve local food industry throughput.
- (trial feature still in testing) Halved all the subsistence pop growth impacts.

更新: 1月5日 @ 18時59分

V1.1 (still)
- minor tweak to save china/japan from excessive overpopulation

更新: 1月3日 @ 16時01分

V1.1 (still)
- tweaked the balance of bonus to farms on textile pm's
- fixed back subsistence changes (original change went off of someone's comments rather than checking vanilla, my bad)

更新: 1月2日 @ 15時58分

V1.1 (still)
- rebalanced early cheese pm's