Victoria 3
Grey's Ranch Production Rework
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Aggiornamento: 2 ott, 4:25

V1.2 (still)
- Even more updated for 1.10
- Nerfed groceries output for ranches

Aggiornamento: 28 set, 19:10

V1.2 (still) (courtesy of BrokenRobot)
- Updated Pop Needs to better handle how things have changed over time, and avoid causing starving Montenegrins

Aggiornamento: 27 set, 0:26

V1.2 (still)
- Updated for vanilla 1.10 (minor)

Aggiornamento: 28 lug, 18:50

V1.2 (still)
- Updated CMF compatibility

Aggiornamento: 22 giu, 22:28

V1.2 (still)
- Slightly tweaked Beasts of Burden pm so the AI can use it more intelligently.

Aggiornamento: 19 giu, 3:28

V1.2
- Updated (and rebalanced) for 1.9
- Fertiliser production nerfed
- Beasts of Burden pm provides early transport

Aggiornamento: 9 gen, 18:59

V1.1 (still)
- Fix a flipped -ve sign in subsistence pm'.s

Aggiornamento: 8 gen, 15:54

V1.1 (still)
- Nerfed groceries, and tooling PM's don't scale as quickly or as high.
- The later cheese PM's now improve local food industry throughput.
- (trial feature still in testing) Halved all the subsistence pop growth impacts.

Aggiornamento: 5 gen, 18:59

V1.1 (still)
- minor tweak to save china/japan from excessive overpopulation

Aggiornamento: 3 gen, 16:01

V1.1 (still)
- tweaked the balance of bonus to farms on textile pm's
- fixed back subsistence changes (original change went off of someone's comments rather than checking vanilla, my bad)