Victoria 3
Grey's Ranch Production Rework
Показані результати 1–10 із 13
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Оновлено: 28 верес. о 19:10

V1.2 (still) (courtesy of BrokenRobot)
- Updated Pop Needs to better handle how things have changed over time, and avoid causing starving Montenegrins

Оновлено: 27 верес. о 0:26

V1.2 (still)
- Updated for vanilla 1.10 (minor)

Оновлено: 28 лип. о 18:50

V1.2 (still)
- Updated CMF compatibility

Оновлено: 22 черв. о 22:28

V1.2 (still)
- Slightly tweaked Beasts of Burden pm so the AI can use it more intelligently.

Оновлено: 19 черв. о 3:28

V1.2
- Updated (and rebalanced) for 1.9
- Fertiliser production nerfed
- Beasts of Burden pm provides early transport

Оновлено: 9 січ. о 18:59

V1.1 (still)
- Fix a flipped -ve sign in subsistence pm'.s

Оновлено: 8 січ. о 15:54

V1.1 (still)
- Nerfed groceries, and tooling PM's don't scale as quickly or as high.
- The later cheese PM's now improve local food industry throughput.
- (trial feature still in testing) Halved all the subsistence pop growth impacts.

Оновлено: 5 січ. о 18:59

V1.1 (still)
- minor tweak to save china/japan from excessive overpopulation

Оновлено: 3 січ. о 16:01

V1.1 (still)
- tweaked the balance of bonus to farms on textile pm's
- fixed back subsistence changes (original change went off of someone's comments rather than checking vanilla, my bad)

Оновлено: 2 січ. о 15:58

V1.1 (still)
- rebalanced early cheese pm's