Victoria 3
Grey's Ranch Production Rework
กำลังแสดง 1-10 จาก 14 รายการ
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อัปเดต: 2 ต.ค. @ 4: 25am

V1.2 (still)
- Even more updated for 1.10
- Nerfed groceries output for ranches

อัปเดต: 28 ก.ย. @ 7: 10pm

V1.2 (still) (courtesy of BrokenRobot)
- Updated Pop Needs to better handle how things have changed over time, and avoid causing starving Montenegrins

อัปเดต: 27 ก.ย. @ 12: 26am

V1.2 (still)
- Updated for vanilla 1.10 (minor)

อัปเดต: 28 ก.ค. @ 6: 50pm

V1.2 (still)
- Updated CMF compatibility

อัปเดต: 22 มิ.ย. @ 10: 28pm

V1.2 (still)
- Slightly tweaked Beasts of Burden pm so the AI can use it more intelligently.

อัปเดต: 19 มิ.ย. @ 3: 28am

V1.2
- Updated (and rebalanced) for 1.9
- Fertiliser production nerfed
- Beasts of Burden pm provides early transport

อัปเดต: 9 ม.ค. @ 6: 59pm

V1.1 (still)
- Fix a flipped -ve sign in subsistence pm'.s

อัปเดต: 8 ม.ค. @ 3: 54pm

V1.1 (still)
- Nerfed groceries, and tooling PM's don't scale as quickly or as high.
- The later cheese PM's now improve local food industry throughput.
- (trial feature still in testing) Halved all the subsistence pop growth impacts.

อัปเดต: 5 ม.ค. @ 6: 59pm

V1.1 (still)
- minor tweak to save china/japan from excessive overpopulation

อัปเดต: 3 ม.ค. @ 4: 01pm

V1.1 (still)
- tweaked the balance of bonus to farms on textile pm's
- fixed back subsistence changes (original change went off of someone's comments rather than checking vanilla, my bad)