Victoria 3

Victoria 3

Grey's Ranch Production Rework
Viser 1-10 af 13 forekomster
< 1  2 >
Opdatering: 28. sep. kl. 19:10

V1.2 (still) (courtesy of BrokenRobot)
- Updated Pop Needs to better handle how things have changed over time, and avoid causing starving Montenegrins

Opdatering: 27. sep. kl. 0:26

V1.2 (still)
- Updated for vanilla 1.10 (minor)

Opdatering: 28. juli kl. 18:50

V1.2 (still)
- Updated CMF compatibility

Opdatering: 22. juni kl. 22:28

V1.2 (still)
- Slightly tweaked Beasts of Burden pm so the AI can use it more intelligently.

Opdatering: 19. juni kl. 3:28

V1.2
- Updated (and rebalanced) for 1.9
- Fertiliser production nerfed
- Beasts of Burden pm provides early transport

Opdatering: 9. jan. kl. 18:59

V1.1 (still)
- Fix a flipped -ve sign in subsistence pm'.s

Opdatering: 8. jan. kl. 15:54

V1.1 (still)
- Nerfed groceries, and tooling PM's don't scale as quickly or as high.
- The later cheese PM's now improve local food industry throughput.
- (trial feature still in testing) Halved all the subsistence pop growth impacts.

Opdatering: 5. jan. kl. 18:59

V1.1 (still)
- minor tweak to save china/japan from excessive overpopulation

Opdatering: 3. jan. kl. 16:01

V1.1 (still)
- tweaked the balance of bonus to farms on textile pm's
- fixed back subsistence changes (original change went off of someone's comments rather than checking vanilla, my bad)

Opdatering: 2. jan. kl. 15:58

V1.1 (still)
- rebalanced early cheese pm's