Victoria 3

Victoria 3

Grey's Soft Econ Adjustments
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Opdatering: 3. jan. kl. 17:11

V1.7 (still)
- Tiny trade centre tweaks.

Opdatering: 30. dec. 2024 kl. 6:35

V1.7
- Tweak updates for 1.8.6
- Minor tweaks to trade routes and wages made after an extensive test game
- Adjusted company prosperity thresholds

Opdatering: 6. dec. 2024 kl. 3:05

V1.6
- Updated for 1.8.4
- Fixed VARIOUS damaging ratchet effects cause by poor vanilla arrangements of defines relating to wages, cash withdrawals, layoffs, and hiring with respect to various profit targets
- Tweaked various defines for Companies to make them more resilient after founding
- Companies will aggressively buy up their buildings if privatisation is occurring, but other investors *can* compete on building new ones

Opdatering: 28. nov. 2024 kl. 16:36

V1.5
- Updated for 1.8.3
- Made Companies more likely to become owners of new buildings of their type.

Opdatering: 26. nov. 2024 kl. 23:08

V1.4 - Fixed the wages problem introduced in 1.8 by reverting to older numbers or ratios from SEA 1.3

Opdatering: 21. nov. 2024 kl. 18:25

V1.3 - Updated for 1.8

Opdatering: 28. okt. 2024 kl. 4:31

V1.2 (still)
- Fixed the shortage threshold having moved the wrong direction.

Opdatering: 20. okt. 2024 kl. 19:37

V1.2
- Buildings will now attempt to raise wages, if possible, before downsizing due to loss of workforce.
- Buildings will attempt to lower wages, if possible, earlier on to maintain healthy profits (and productivity).

Opdatering: 13. okt. 2024 kl. 6:02

V1.1
- Expanded on Trade by reworking all the AI logic for which trade routes they choose to make.
- Halved the employee requirements for trade centres to accommodate for altered route sizes.
- Lifted the minimum productivity below which a trade route can always downsize.

Opdatering: 8. okt. 2024 kl. 3:47

V1 - Initial upload