Victoria 3

Victoria 3

Grey's Soft Econ Adjustments
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Opdatering: 23. aug. kl. 3:46

V1.8 (still)
- Tweaked the penalty to tariff efficiency from lack of bureaucracy so that your tariff settings don't reset when you hit max penalty. (Mercantilism *export* tariffs will still reset, but this is unavoidable without buffing mercantilism or significantly nerfing the penalty effect.)

Opdatering: 16. aug. kl. 18:59

V1.8 (still)
- Minimised the AI's use of monopoly charters to stop it from hamstringing itself.
- Reduced compatibility intersection profile for devastation defines.

Opdatering: 16. aug. kl. 1:16

V1.8 (still)
- In light of Vanilla's change which reduced devastation severity (which I disagree with): reduced the speed at which devastation grows from *merely* being occupied.
- Tweaked the profit target to raise wages to hopefully help with an edge-case hiring issue.

Opdatering: 30. juli kl. 20:25

V1.8 (still)
- Changed the impact of devastation to hurt local construction more, and construction efficiency less.

Opdatering: 10. juli kl. 23:48

V1.8 (still)
- Fixed trade centres getting stuck without hiring sometimes
- Bureaucracy deficits affect tariff effectiveness.

Opdatering: 10. juli kl. 21:29

V1.8 (still)
- Update for 1.9.6
- Adjusted cash reserve deposit target thresholds
- Reduced auto-downsize time to wait to 3 months

Opdatering: 29. juni kl. 6:58

V1.8 (still)
- Fix define issues from 1.9 update
- Reduce wage lowering threshold instead of increasing profit target

Opdatering: 22. juni kl. 22:23

V1.8 (still)
- Restored previous shortage threshold (now that trade bugs are gone)
- Fixed hiring bug (until paradox fixes how their code works)

Opdatering: 18. juni kl. 6:11

V1.8
- Update for Vanilla 1.9 (Charters of Commerce)
- Nerf reinvestment efficiency GDP scaling
- Lack of Literacy now affects MAPI (max 5% penalty)

Opdatering: 3. feb. kl. 1:36

V1.7 (still)
- Specified COMPANY_INITIAL_LEVELS to avoid odd conflicts with other mods over company formation.