Victoria 3
Grey's Soft Econ Adjustments
Affichage des entrées 11-20 sur 21
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Mis à jour le : 3 févr. à 1h36

V1.7 (still)
- Specified COMPANY_INITIAL_LEVELS to avoid odd conflicts with other mods over company formation.

Mis à jour le : 3 janv. à 17h11

V1.7 (still)
- Tiny trade centre tweaks.

Mis à jour le : 30 déc. 2024 à 6h35

V1.7
- Tweak updates for 1.8.6
- Minor tweaks to trade routes and wages made after an extensive test game
- Adjusted company prosperity thresholds

Mis à jour le : 6 déc. 2024 à 3h05

V1.6
- Updated for 1.8.4
- Fixed VARIOUS damaging ratchet effects cause by poor vanilla arrangements of defines relating to wages, cash withdrawals, layoffs, and hiring with respect to various profit targets
- Tweaked various defines for Companies to make them more resilient after founding
- Companies will aggressively buy up their buildings if privatisation is occurring, but other investors *can* compete on building new ones

Mis à jour le : 28 nov. 2024 à 16h36

V1.5
- Updated for 1.8.3
- Made Companies more likely to become owners of new buildings of their type.

Mis à jour le : 26 nov. 2024 à 23h08

V1.4 - Fixed the wages problem introduced in 1.8 by reverting to older numbers or ratios from SEA 1.3

Mis à jour le : 21 nov. 2024 à 18h25

V1.3 - Updated for 1.8

Mis à jour le : 28 oct. 2024 à 4h31

V1.2 (still)
- Fixed the shortage threshold having moved the wrong direction.

Mis à jour le : 20 oct. 2024 à 19h37

V1.2
- Buildings will now attempt to raise wages, if possible, before downsizing due to loss of workforce.
- Buildings will attempt to lower wages, if possible, earlier on to maintain healthy profits (and productivity).

Mis à jour le : 13 oct. 2024 à 6h02

V1.1
- Expanded on Trade by reworking all the AI logic for which trade routes they choose to make.
- Halved the employee requirements for trade centres to accommodate for altered route sizes.
- Lifted the minimum productivity below which a trade route can always downsize.