Victoria 3
Grey's Soft Econ Adjustments
กำลังแสดง 11-20 จาก 21 รายการ
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อัปเดต: 3 ก.พ. @ 1: 36am

V1.7 (still)
- Specified COMPANY_INITIAL_LEVELS to avoid odd conflicts with other mods over company formation.

อัปเดต: 3 ม.ค. @ 5: 11pm

V1.7 (still)
- Tiny trade centre tweaks.

อัปเดต: 30 ธ.ค. 2024 @ 6: 35am

V1.7
- Tweak updates for 1.8.6
- Minor tweaks to trade routes and wages made after an extensive test game
- Adjusted company prosperity thresholds

อัปเดต: 6 ธ.ค. 2024 @ 3: 05am

V1.6
- Updated for 1.8.4
- Fixed VARIOUS damaging ratchet effects cause by poor vanilla arrangements of defines relating to wages, cash withdrawals, layoffs, and hiring with respect to various profit targets
- Tweaked various defines for Companies to make them more resilient after founding
- Companies will aggressively buy up their buildings if privatisation is occurring, but other investors *can* compete on building new ones

อัปเดต: 28 พ.ย. 2024 @ 4: 36pm

V1.5
- Updated for 1.8.3
- Made Companies more likely to become owners of new buildings of their type.

อัปเดต: 26 พ.ย. 2024 @ 11: 08pm

V1.4 - Fixed the wages problem introduced in 1.8 by reverting to older numbers or ratios from SEA 1.3

อัปเดต: 21 พ.ย. 2024 @ 6: 25pm

V1.3 - Updated for 1.8

อัปเดต: 28 ต.ค. 2024 @ 4: 31am

V1.2 (still)
- Fixed the shortage threshold having moved the wrong direction.

อัปเดต: 20 ต.ค. 2024 @ 7: 37pm

V1.2
- Buildings will now attempt to raise wages, if possible, before downsizing due to loss of workforce.
- Buildings will attempt to lower wages, if possible, earlier on to maintain healthy profits (and productivity).

อัปเดต: 13 ต.ค. 2024 @ 6: 02am

V1.1
- Expanded on Trade by reworking all the AI logic for which trade routes they choose to make.
- Halved the employee requirements for trade centres to accommodate for altered route sizes.
- Lifted the minimum productivity below which a trade route can always downsize.