Victoria 3

Victoria 3

Grey's Soft Econ Adjustments
138 Comments
Kaiser AVH 29 Sep @ 1:27pm 
Hi! Is this mod compatible with the latest patch?
If not, could you please let us know if/when you plan to update it?
Thanks in advance and great work!
MasterOfGrey  [author] 17 Sep @ 8:55pm 
That's likely the base game issue - company owned buildings aren't downsizing. This cannot be fixed with a mod.
vitorzanca 17 Sep @ 8:52pm 
I am having problems with the autonomous downsizing, it's not working properly in the late game
MasterOfGrey  [author] 11 Sep @ 4:44pm 
That seems horrifically unlikely…
Rejs 11 Sep @ 7:49am 
Just a heads up, I'm not too sure why, but this mod seems to be preventing the opium crisis event from firing when I play as Qing.
MasterOfGrey  [author] 23 Aug @ 3:48am 
Updated:
- Tweaked the penalty to tariff efficiency from lack of bureaucracy so that your tariff settings don't reset when you hit max penalty. (Mercantilism *export* tariffs will still reset, but this is unavoidable without buffing mercantilism or significantly nerfing the penalty effect.)
DudeChris33 21 Aug @ 10:48pm 
thank you :)
MasterOfGrey  [author] 20 Aug @ 5:33pm 
Bizarre, alright, I’ll make the penalty max out at -99% and hopefully that’ll sort it out
DudeChris33 20 Aug @ 4:01pm 
it changed my settings when it hit -100%
MasterOfGrey  [author] 20 Aug @ 3:56pm 
That shouldn’t change the setting, just how effective it is?
DudeChris33 20 Aug @ 3:37pm 
it comes from dropping tariff efficiency to 0
MasterOfGrey  [author] 20 Aug @ 2:46pm 
This mod does not have a mechanism to do that
DudeChris33 20 Aug @ 2:01pm 
this mod hurts a lot because if you drop in bureaucracy it resets all your tariff settings to 0 even once you go positive again
MasterOfGrey  [author] 12 Aug @ 2:01am 
Yeah all good, I should have updated that long ago - have done so now
Vseman 11 Aug @ 10:38pm 
Thank you, I only ask for transparency, this situation is something that I think many others can stumble upon
MasterOfGrey  [author] 11 Aug @ 6:52pm 
I will update the descriptions. I do not endorse de-localizing the local goods. This is largely why I made Urban Synergy Unleashed - so they would work properly without the insanity.
Vseman 11 Aug @ 6:01pm 
Hi, Grey! It was a long and painful process of troubleshooting a problem of mine, but I found out that your Private construction mod and this one both seem to cause it. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3530901138 This mod makes electricity, transportation and services non-local and tradable, your mods block this change. I don't know if you're gonna change it or anything, but I thought you should know, since I didn't find anything indicating such an incompatiability, especially in the private construction mod, which explicitly states that it's compatible with everything. Thanks anyway, I love your mods, but can't run them together with the one I sent, which I find crucial for my mental sanity, so that I don't have to click a dozen states to enable electricity PMs
EinZwei 1 Aug @ 8:43am 
How does it work with Tech & Res? What about E&F?
MasterOfGrey  [author] 31 Jul @ 1:57am 
Updated:
- Changed the impact of devastation to hurt local construction more, and construction efficiency less.
MasterOfGrey  [author] 30 Jul @ 10:16pm 
Yes, currently working on a workflow issue that came about on that last update.
LordTurnip 30 Jul @ 10:07pm 
Cant see the description for this mod anymore. Might have disappeared in an update?
MasterOfGrey  [author] 23 Jul @ 6:18pm 
SPA currently has a check in it that's preventing a vanilla bug from messing with something - but that check spams the error log. It can be safely ignored.
I'm looking for an alternative but I've been busy and sick this week
Gabriel 23 Jul @ 3:56pm 
Is it normal that when i'm using this mod (combined with Pops Adjustments) I got thousands upon thousands of error logs?
MasterOfGrey  [author] 16 Jul @ 5:35pm 
That has nothing to do with this mod, there's a job satisfaction issue in the game right now. A fix will be included in Soft Pop Adjustments (because job satisfaction is linked to migration) later today.
中单天才 16 Jul @ 7:52am 
Sorry, my English sucks. I found that during the middle of the game, the job satisfaction of self-sufficient farmers was too high, which led them to be unwilling to change jobs. Is this the expected effect? How to deal with this phenomenon if not.
MasterOfGrey  [author] 29 Jun @ 4:46pm 
This mod doesn't touch ports in any way.
kenken244 29 Jun @ 3:42pm 
I noticed that with this mod active, the AI really likes to construct a stupid amount of ports in a single state. this was a vanilla bug, but it was supposed to be fixed in 1.9.3, so I am wondering if maybe whatever they did to fix it was overwritten by this mod?
Ἀλληκτώ 27 Jun @ 12:59am 
I see. I use your other mods, but not USU: usually it turbocharges growth too much and my performance decreases, but I like a lot new immigration system in Pop Adjustments
MasterOfGrey  [author] 26 Jun @ 6:52pm 
Thanks for flagging this as being missing from the description. It was recently included as a change:

"Vanilla values result in a much larger investment pool than a small country can reasonably use.
Additionally, the cutoff needs to be lower than the point where countries are able to obtain investment rights in other large economies to avoid ridiculous cases like Belgium owning a majority of USA's GDP [because of the advantage from the reinvestment multiplier]."

If you're using my other mods too the issue is probably related to some stuff in USU that hasn't been fully updated to meet the new balance.
Ἀλληκτώ 26 Jun @ 5:23pm 
Hi. When I enable this mode, I notice that Investment pool dividends multiplier for smaller economies get significantly reduced. Is it inteded to be so? Couldn't find info about it in the description. This decrease in investment seems to make AI countries do much worse economy wise
Spartytheknight 23 Jun @ 2:21pm 
smarter ai was building almost only tools for me. The best thing to do is for your to stop subsidizing your ports. It seems to want to build what you subsidize to make you angry
MasterOfGrey  [author] 23 Jun @ 6:27am 
This mod has no impact on AI building decisions
Gitmont y Cor 23 Jun @ 6:18am 
With Smarter Ai (1.9) AI seems to be building mostly ports and useless stuff like that. AI's GDP is not moving for 30 years that I tested. So maybe there's no compatibility
Nosfer 😂👌🏻 22 Jun @ 10:59am 
oh I see, sorry for misunderstanding there :D
it's all good bro, it was vanilla bug that got fixed, played with this mod and never had a problem since
MasterOfGrey  [author] 22 Jun @ 7:39am 
But on your point, I haven’t been able to replicate the problem so all I can suggest is that you verify your game files.
MasterOfGrey  [author] 22 Jun @ 7:01am 
Not you, I deleted the other guy who was all over the place.
Nosfer 😂👌🏻 22 Jun @ 6:57am 
nvm it's like we speaking different languages
MasterOfGrey  [author] 22 Jun @ 6:41am 
Put comments on the correct mod.
Nosfer 😂👌🏻 20 Jun @ 12:02am 
but I guess it was vanilla issue, but it fixed itself when I disabled this mod so I thought it's a mod bug
Nosfer 😂👌🏻 20 Jun @ 12:02am 
I wasn't talking about this case btw, my queue was stuck not building anything for like 10 years
1230james 19 Jun @ 8:55pm 
Simple solution: ignore the people 😎
MasterOfGrey  [author] 19 Jun @ 5:04pm 
In vanilla people complain that late game the private queue builds hundreds of useless buildings in states with no workforce to employ in them.

In the mod people complain when the private queue stops building because you have no jobseekers to employ in them…

There’s no winning.
Nosfer 😂👌🏻 19 Jun @ 3:49pm 
maybe it was vanilla bug because something like that was mentioned in recent patchnote though :D
Juiposa 19 Jun @ 9:30am 
Okay yea unsub/resub worked. Thanks Steam for the jebait.
Nosfer 😂👌🏻 19 Jun @ 6:40am 
hey dude I noticed another bug
played with this and your private construction mod
after some time I noticed that there's no private construction happening despite having big investment pool
disabled PC mod, but it didn't change anything
disabled this mod while leaving PC mod on and everything works now
Nosfer 😂👌🏻 19 Jun @ 4:47am 
yeah took me 2 resubscribes to mod to fix trade centers not giving any trade capacity, works fine now
MasterOfGrey  [author] 18 Jun @ 6:07pm 
Ohhh, that was a result of one of the defines not being respected. This was the vanilla bug trade-off.

I think that particular define has been fixed in the 1.9 update, if you still notice the problem please let me know. They only fixed some of the vanilla define issues, but if the issue still occurs there may be better trade-offs to make now.
Kaiserin_Amy 18 Jun @ 6:03pm 
we talked about this on the 15th of may
MasterOfGrey  [author] 18 Jun @ 5:58pm 
This only affects dividend payouts to the government if you're in debt. I haven't heard of this being an issue at all?
Kaiserin_Amy 18 Jun @ 5:44pm 
Does this mod still have the issue with to high of a dividend payout