Victoria 3

Victoria 3

Grey's Soft Econ Adjustments
Ergebnisse 11–20 von 20
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Update: 3. Jan. um 17:11

V1.7 (still)
- Tiny trade centre tweaks.

Update: 30. Dez. 2024 um 6:35

V1.7
- Tweak updates for 1.8.6
- Minor tweaks to trade routes and wages made after an extensive test game
- Adjusted company prosperity thresholds

Update: 6. Dez. 2024 um 3:05

V1.6
- Updated for 1.8.4
- Fixed VARIOUS damaging ratchet effects cause by poor vanilla arrangements of defines relating to wages, cash withdrawals, layoffs, and hiring with respect to various profit targets
- Tweaked various defines for Companies to make them more resilient after founding
- Companies will aggressively buy up their buildings if privatisation is occurring, but other investors *can* compete on building new ones

Update: 28. Nov. 2024 um 16:36

V1.5
- Updated for 1.8.3
- Made Companies more likely to become owners of new buildings of their type.

Update: 26. Nov. 2024 um 23:08

V1.4 - Fixed the wages problem introduced in 1.8 by reverting to older numbers or ratios from SEA 1.3

Update: 21. Nov. 2024 um 18:25

V1.3 - Updated for 1.8

Update: 28. Okt. 2024 um 4:31

V1.2 (still)
- Fixed the shortage threshold having moved the wrong direction.

Update: 20. Okt. 2024 um 19:37

V1.2
- Buildings will now attempt to raise wages, if possible, before downsizing due to loss of workforce.
- Buildings will attempt to lower wages, if possible, earlier on to maintain healthy profits (and productivity).

Update: 13. Okt. 2024 um 6:02

V1.1
- Expanded on Trade by reworking all the AI logic for which trade routes they choose to make.
- Halved the employee requirements for trade centres to accommodate for altered route sizes.
- Lifted the minimum productivity below which a trade route can always downsize.

Update: 8. Okt. 2024 um 3:47

V1 - Initial upload