Space Engineers

Space Engineers

Iota's Modular Jump Gates
Showing 11-20 of 36 entries
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Update: 14 Jul @ 8:15pm

Fixed [Issue #3][github.com] again x2
Fixed "Reconstruct Gates" button not working on multiplayer clients

Update: 13 Jul @ 6:19pm

Fixed [Issue #3][github.com] again
Allowed "Reconstruct Gates" button to be visible on multiplayer clients with admin

Update: 10 Jul @ 4:06pm

Added the Jump Gate Remote Link[github.com] to allow detached style gates - Thanks @howardxu23 and @Reblitech
Fixed sync issue between remote antennas and their attached controllers/gates
Changed block sync in multiplayer, hopefully should be more reliable
Added new "debug" chat command
Incremented the ModAPI version (1.1 --> 1.2)

Update: 8 Jul @ 5:16pm

Fixed [Issue #9][github.com]
Added networking information to log file

Update: 8 Jul @ 9:59am

Fixed [Issue #7]?[github.com]
Fixed issue with jump gate node velocity not updating properly

Update: 8 Jul @ 9:27am

Fixed [Issue #3][github.com]

Update: 5 Jul @ 4:06pm

Fixed [Issue #6][github.com]
Mod specific log files should now be generated in their own folder: 3313236685_IotaModularJumpGatesLogic

Update: 24 Jun @ 1:18pm

Fixed log spam issue
Added a mod-specific log file to log only this mod's events and information.

Update: 24 Jun @ 12:23pm

Made preparations for different terminal controls to be hidden
Fixed [Issue #4][github.com]
Fixed [Issue #5][github.com]

Update: 14 Jun @ 6:46pm

Fixed [Issue #2][github.com]
Removed unnecessary grid-merge/split events responsible for #ISSUE-2