Space Engineers

Space Engineers

Iota's Modular Jump Gates
Viser 11-20 af 36 forekomster
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Opdatering: 14. juli kl. 20:15

Fixed [Issue #3][github.com] again x2
Fixed "Reconstruct Gates" button not working on multiplayer clients

Opdatering: 13. juli kl. 18:19

Fixed [Issue #3][github.com] again
Allowed "Reconstruct Gates" button to be visible on multiplayer clients with admin

Opdatering: 10. juli kl. 16:06

Added the Jump Gate Remote Link[github.com] to allow detached style gates - Thanks @howardxu23 and @Reblitech
Fixed sync issue between remote antennas and their attached controllers/gates
Changed block sync in multiplayer, hopefully should be more reliable
Added new "debug" chat command
Incremented the ModAPI version (1.1 --> 1.2)

Opdatering: 8. juli kl. 17:16

Fixed [Issue #9][github.com]
Added networking information to log file

Opdatering: 8. juli kl. 9:59

Fixed [Issue #7]?[github.com]
Fixed issue with jump gate node velocity not updating properly

Opdatering: 8. juli kl. 9:27

Fixed [Issue #3][github.com]

Opdatering: 5. juli kl. 16:06

Fixed [Issue #6][github.com]
Mod specific log files should now be generated in their own folder: 3313236685_IotaModularJumpGatesLogic

Opdatering: 24. juni kl. 13:18

Fixed log spam issue
Added a mod-specific log file to log only this mod's events and information.

Opdatering: 24. juni kl. 12:23

Made preparations for different terminal controls to be hidden
Fixed [Issue #4][github.com]
Fixed [Issue #5][github.com]

Opdatering: 14. juni kl. 18:46

Fixed [Issue #2][github.com]
Removed unnecessary grid-merge/split events responsible for #ISSUE-2