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Entities are aligned according the the gate that jumped them.
Each gate has a line that marks the direction the gate's jump space is pointing.
When a ship jumps, it will be rotated so that the relative rotation between the ship and that line is also preserved on the destination side.
For other alignment options, see Gravity Alignment Type [github.com]
Ok then, will look into adding it.
It will most likely require you to enable an option in the config
Currently its hardcoded
The feature is primarily intended for use through this mod's modding API
Just to make sure I have this right.
A button, that creates an explosion when pressed, depending on the stored charge in the jump gate?