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Jump time is decided entirely by whatever animation you choose.
One can be added with a zero delay for instant jumps.
Gate explosions have been added - must be enabled in config (see Gate Explosions [github.com])
@UrRrI
The requested config option has been added (see GateRandomDisplacementRadius [github.com])
Can you create a bug report on the Github with the crash log?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3577743688
<SafeJumps>true</SafeJumps>
<MaxLargeJumpGate50Distance>10000000000</MaxLargeJumpGate50Distance>
<MaxSmallJumpGate50Distance>2000000000</MaxSmallJumpGate50Distance>
<MaxLargeDriveChargeMW>10000</MaxLargeDriveChargeMW>
<MaxSmallDriveChargeMW>2500</MaxSmallDriveChargeMW>
Now ship teleports at long distance as needed with good accuracy!
@IotaSphere i suggest that it is necessary to add an additional random value of deviation from a given point in coordinates within 1 km without reference to the spread of the jump range