Space Engineers
Iota's Modular Jump Gates
Показване на 11 — 20 от 36 постъпления
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Обновление: 14 юли в 20:15

Fixed [Issue #3][github.com] again x2
Fixed "Reconstruct Gates" button not working on multiplayer clients

Обновление: 13 юли в 18:19

Fixed [Issue #3][github.com] again
Allowed "Reconstruct Gates" button to be visible on multiplayer clients with admin

Обновление: 10 юли в 16:06

Added the Jump Gate Remote Link[github.com] to allow detached style gates - Thanks @howardxu23 and @Reblitech
Fixed sync issue between remote antennas and their attached controllers/gates
Changed block sync in multiplayer, hopefully should be more reliable
Added new "debug" chat command
Incremented the ModAPI version (1.1 --> 1.2)

Обновление: 8 юли в 17:16

Fixed [Issue #9][github.com]
Added networking information to log file

Обновление: 8 юли в 9:59

Fixed [Issue #7]?[github.com]
Fixed issue with jump gate node velocity not updating properly

Обновление: 8 юли в 9:27

Fixed [Issue #3][github.com]

Обновление: 5 юли в 16:06

Fixed [Issue #6][github.com]
Mod specific log files should now be generated in their own folder: 3313236685_IotaModularJumpGatesLogic

Обновление: 24 юни в 13:18

Fixed log spam issue
Added a mod-specific log file to log only this mod's events and information.

Обновление: 24 юни в 12:23

Made preparations for different terminal controls to be hidden
Fixed [Issue #4][github.com]
Fixed [Issue #5][github.com]

Обновление: 14 юни в 18:46

Fixed [Issue #2][github.com]
Removed unnecessary grid-merge/split events responsible for #ISSUE-2