Space Engineers
Iota's Modular Jump Gates
กำลังแสดง 11-20 จาก 36 รายการ
< 1  2  3  4 >
อัปเดต: 14 ก.ค. @ 8: 15pm

Fixed [Issue #3][github.com] again x2
Fixed "Reconstruct Gates" button not working on multiplayer clients

อัปเดต: 13 ก.ค. @ 6: 19pm

Fixed [Issue #3][github.com] again
Allowed "Reconstruct Gates" button to be visible on multiplayer clients with admin

อัปเดต: 10 ก.ค. @ 4: 06pm

Added the Jump Gate Remote Link[github.com] to allow detached style gates - Thanks @howardxu23 and @Reblitech
Fixed sync issue between remote antennas and their attached controllers/gates
Changed block sync in multiplayer, hopefully should be more reliable
Added new "debug" chat command
Incremented the ModAPI version (1.1 --> 1.2)

อัปเดต: 8 ก.ค. @ 5: 16pm

Fixed [Issue #9][github.com]
Added networking information to log file

อัปเดต: 8 ก.ค. @ 9: 59am

Fixed [Issue #7]?[github.com]
Fixed issue with jump gate node velocity not updating properly

อัปเดต: 8 ก.ค. @ 9: 27am

Fixed [Issue #3][github.com]

อัปเดต: 5 ก.ค. @ 4: 06pm

Fixed [Issue #6][github.com]
Mod specific log files should now be generated in their own folder: 3313236685_IotaModularJumpGatesLogic

อัปเดต: 24 มิ.ย. @ 1: 18pm

Fixed log spam issue
Added a mod-specific log file to log only this mod's events and information.

อัปเดต: 24 มิ.ย. @ 12: 23pm

Made preparations for different terminal controls to be hidden
Fixed [Issue #4][github.com]
Fixed [Issue #5][github.com]

อัปเดต: 14 มิ.ย. @ 6: 46pm

Fixed [Issue #2][github.com]
Removed unnecessary grid-merge/split events responsible for #ISSUE-2