Space Engineers
Iota's Modular Jump Gates
กำลังแสดง 11-20 จาก 38 รายการ
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อัปเดต: 16 ก.ค. @ 11: 08am
โดย IotaSphere

Fixed "Auto Activation" control not properly syncing on multiplayer
Fixed auto activation timer not properly showing and hiding on multiplayer
Moved certain update logic to their own methods for easier debugging

อัปเดต: 15 ก.ค. @ 6: 08pm
โดย IotaSphere

Fixed [Issue #10][github.com]
Fixed gates constantly rebuilding every 3 seconds

อัปเดต: 14 ก.ค. @ 8: 15pm
โดย IotaSphere

Fixed [Issue #3][github.com] again x2
Fixed "Reconstruct Gates" button not working on multiplayer clients

อัปเดต: 13 ก.ค. @ 6: 19pm
โดย IotaSphere

Fixed [Issue #3][github.com] again
Allowed "Reconstruct Gates" button to be visible on multiplayer clients with admin

อัปเดต: 10 ก.ค. @ 4: 06pm
โดย IotaSphere

Added the Jump Gate Remote Link[github.com] to allow detached style gates - Thanks @howardxu23 and @Reblitech
Fixed sync issue between remote antennas and their attached controllers/gates
Changed block sync in multiplayer, hopefully should be more reliable
Added new "debug" chat command
Incremented the ModAPI version (1.1 --> 1.2)

อัปเดต: 8 ก.ค. @ 5: 16pm
โดย IotaSphere

Fixed [Issue #9][github.com]
Added networking information to log file

อัปเดต: 8 ก.ค. @ 9: 59am
โดย IotaSphere

Fixed [Issue #7]?[github.com]
Fixed issue with jump gate node velocity not updating properly

อัปเดต: 8 ก.ค. @ 9: 27am
โดย IotaSphere

Fixed [Issue #3][github.com]

อัปเดต: 5 ก.ค. @ 4: 06pm
โดย IotaSphere

Fixed [Issue #6][github.com]
Mod specific log files should now be generated in their own folder: 3313236685_IotaModularJumpGatesLogic

อัปเดต: 24 มิ.ย. @ 1: 18pm
โดย IotaSphere

Fixed log spam issue
Added a mod-specific log file to log only this mod's events and information.